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Use net functions for entities instead of networking entity ids #2656

@vurvdev

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@vurvdev

Lot of addons, including wiremod, used Read/WriteUInt to read entity id's to avoid getting a NULL entity while an entity is being transported onto another realm, but since now it networks a 13 bit integer, this could break existing behavior.

Not a direct bug report, but I feel like this is gonna break a lot of things if not dealt with.

Facepunch/garrysmod@00286d4

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