Ignite function #2589
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TheSilverDude
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Ignite function
#2589
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Would be fitting with that new damage extension. |
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This suggestion is simple:
Add an E2 function; the following one that is:
ignite(); when given an entity would be set to 0 by default; and if set to 1 would light the entity on fire. (I'd suggest not making this applicable to players; although I don't even know if it would be possible to use it)
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