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在小球数多的情况下:
groundSprite.js 先发生了碰撞 this.game.isFirstBoll = true;
this.game.isFirstBoll = true
this.schedule(function(){ this.indexBoll.enabled = false; this.isFirstBoll = false; }.bind(this), 0.08 * (this.allBolls - 1), 1); // 延时比碰撞晚
临时办法:发生碰撞时 unschedule 这个函数就可以了。