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funnygames.cc
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87 lines (71 loc) · 2.09 KB
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#include <cstdio>
#include <vector>
enum Player {
NILS = 0,
MIKAEL = 1
};
inline Player turn(int move) {
return static_cast<Player>(move % 2);
}
const int max_turns = 60; // Max 60 turns (500 * 0.9^60 ~= 1)
const int max_weapons = 6;
int nils_memo[max_turns / 2 + 1];
int mikael_memo[max_turns / 2 + 1];
inline int get_memo(int move) {
Player player = turn(move);
if (player == NILS)
return nils_memo[move / 2];
if (player == MIKAEL)
return mikael_memo[move / 2];
return -1;
}
inline void set_memo(int move, int value) {
Player player = turn(move);
if (player == NILS)
nils_memo[move / 2] = value;
if (player == MIKAEL)
mikael_memo[move / 2] = value;
}
/**
* Solve, returns the number of attacks.
*/
int solve(std::vector<double>& weapons, double size, int move=0, int weapon=0) {
if (get_memo(move) != -1) return get_memo(move);
if (move != 0) size *= weapons[weapon];
if (size <= 1) return move;
Player player = turn(move);
int best = -1;
int best_weapon = -1;
for (int w = 0; w < weapons.size(); w++) {
int result = solve(weapons, size, move + 1, w);
if (best == -1 || turn(result) == player) {
best = result;
best_weapon = w;
}
}
set_memo(move + 1, best);
return best;
}
int main() {
int n_tests; // 1 <= n_tests <= 10
scanf("%d", &n_tests);
while (n_tests--) {
for (int i = 0; i < max_turns / 2 + 1; i++) {
for (int j = 0; j < max_weapons; j++) {
nils_memo[i] = -1;
mikael_memo[i] = -1;
}
}
int n_weapons; // 1 <= n_weapons <= 6
double size; // 1 < size < 500
scanf("%lf %d", &size, &n_weapons);
std::vector<double> weapons;
while (n_weapons--) {
double weapon; scanf("%lf", &weapon);
weapons.push_back(weapon);
}
int result = solve(weapons, size);
if (turn(result + 1) == NILS) printf("Nils\n");
else printf("Mikael\n");
}
}