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fundec.h
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63 lines (52 loc) · 2.02 KB
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#ifndef _FUNDEC_H
#define _FUNDEC_H
/*======================================
定义引擎的长调用函数类型
======================================*/
#include "fight.h"
//#define bool unsigned char
GamEng U8 GamRecordMan(U8 flag);
PublicFun U8 PlcMovie(U16 speid,U8 startfrm,U8 endfrm,U8 keyflag,U8 x,U8 y);
PublicFun U8 PlcSplMenu(RECT *pRect,U8 pIdx,U8 *buf);
PublicFun U8 PlcExtract(U16 num);
PublicFun U16 PlcArmsMax(U8 id);
PublicFun void PlcGraMsgBox(U8 *buf,U8 delay,U8 line);
PublicFun void PlcMidShowStr(U8 x,U8 y,U8 *buf);
PublicFun void PlcStrShowS(RECT *big,RECT *small,U8 *buf);
PublicFun void PlcNumShow(U8 x,U8 y,U32 num,U8 dig,U8 *vs);
PublicFun void PlcRPicShow(U16 id,U8 idx,U8 x,U8 y,U8 flag);
Debug void gamPrintNum(U8 x,U8 y,long num, U8 base,U8 sign);
Debug void gamTraceP(U32 num);
Debug void gamTracel(U32 num);
Debug void gamPause();
Fight U8 GamFight(void);
Fight void FgtSetFocus(U8 foc);
Fight void FgtFrashGen(U8 idx,U8 cnt);
Fight void InitFgtMap();
FightSub U8 FgtGenPIdx(U8 i);
FightSub U8 FgtMainMenu(void);
FightSub U8 *FgtGetJNPtr(U8 param);
FightSub U8 FgtGetTerrain(U8 x,U8 y);
FightSub U8 FgtGetGenIdx(U8 x,U8 y);
FightSub U8 FgtDrvCmd(FGTCMD *pcmd);
FightSub void FgtDealEnd(U8 *genbak);
FightSub void FgtShowHlp(void);
FightSub void FgtChgWeather(void);
FightSub U8 FgtCheckIdx(void);
FgtCount void CountMoveP(U8 i);
FgtCount U16 CountAtkHurt(void);
FgtCount U16 CountPlusSub(U16 *a,U16 v);
FgtCount U16 CountOverAdd(U16 *a,U16 v,U16 up);
FgtCount void CountSklHurt(SKILLEF *skl,U16 *arms,U16 *prov);
FgtCount void FgtCountPath(U8 idx);
FgtCount void BuiltAtkAttr(U8 idx,U8 pIdx);
FgtCount void CountProvUse(void);
FgtCount void CountInitGen(void);
FgtCount void FgtCountWon(void);
FgtPkAi U8 FgtGetJNIdx(U8 idx,RECT *pRect,U8 *buf);
FgtPkAi bool FgtGetMCmd(FGTCMD *pcmd);
FgtPkAi U8 FgtJNChkAim(U8 param,U8 same,U8 aidx);
FgtPkAi void FgtGetCmdRng(U8 type,U8 param,U8 idx);
FgtPkAi void FgtShowMvRng(void);
FgtPkAi void FgtShowView(void);
#endif /* _FUNDEC_H */