diff --git a/index.js b/index.js index c1e82b2..9f12c51 100644 --- a/index.js +++ b/index.js @@ -173,7 +173,7 @@ export default e => { { const collisionId = collision.objectId; const object = getAppByPhysicsId(collisionId); - if (object) { + if (object && object.getComponent('vincibility') !== 'invincible') { const damage = 10; const hitDirection = localVector4.set(0, 0, -1) .applyQuaternion(arrowApp.quaternion);