Skip to content

Redo sword sounds + grunts #3659

@avaer

Description

@avaer

The sword sounds and grunts were implemented in the silsword app, which is the wrong place: https://github.com/webaverse/silsword/blob/df1cbb2cfb9a8f7eb9967d9159003d6c4e73a84e/index.js#L698

The character shape will change, which it did upstream, and now the silsword crashes, so I removed the grunt.

The grunt should occur, like the footsteps and jump, in response to actions on the avatar, implemented in the character controller system. And the avatar controller should emit a sound point event, so that the sword can play its whoosh sound too (silsword should listen for the event).

@tcm390 https://github.com/webaverse/silsword/blame/df1cbb2cfb9a8f7eb9967d9159003d6c4e73a84e/index.js#L698

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions