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Describe the bug
While we use bow and release arrows from it to attack any object, the arrows are there on the object, but on switching the scene, the arrows get teleported along with the vrm to the next scene as well.
-Same is the issue with damage meshes of swords, guns. They get teleported too.
To Reproduce
Steps to reproduce the behavior:
Equip bow and attack any object( release some arrows)
Switch scene to any other scene
The arrows would teleport too
Expected behavior
Arrows should be destroyed on switching scene.