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SampleShadowsURP.Enable() gets called after LodDataMgrShadow.Start() which outputs an Error #874

@klauskobald

Description

@klauskobald

Describe the bug
Not really a bug, because shadows work after that message "To support shadowing, a Custom renderer....." - seems to be only a notification.

Versions
Which render pipeline (built-in/LWRP/HDRP)? Which version of LWRP/HDRP? Which version of unity (including minor, i.e. 2019.1.0f2)?

2020.3.14

Description
I have a special setup which activates and deactivates the ocean system during the game when user selects different settings.
So I am not sure, if that is only the case for me.
But anyhow the order of scripts called is often a problem. So you should maybe use IENumerators that wait for a state or use events, so that components get activated in the right order.

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