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Synchronize simulations #75

@gamemachine

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@gamemachine

Thoughts on the best approach? I was looking for the simplest approach requiring the least number of changes.

My initial thought is precompute the random bits, enough for say 5 minutes. Then lerp through those using a configurable float time source. Have the lerp just wrap around when it reaches the end of the data.

Any reason that wouldn't work you can think of?

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