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Sorry if this is not the right place to pose this question, I could not find a Unity forum for Crest.
I'm wondering what my options are if I want to use Crest within a cel shaded or flat shaded art style. Post-process edge detection does not work well as it does not seem able to detect wave forms; all I get are flat rectangles on the ocean surface. Since Crest has its own shaders, a shader based option would have to modify the those I assume?
Has anyone achieved any success along those lines?
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