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BugMSAAAny issues related to MSAA (Multisample Anti-Aliasing)Any issues related to MSAA (Multisample Anti-Aliasing)
Description
Is there an existing issue for this?
- I have searched the existing issues.
Have you checked the documentation to resolve your problem?
- I have read the linked documentation and could not resolve my issue.
Current Behavior
When you tick "Enable Shader API" in the main scene, line artifacts can be seen on the horizon underwater through the fog. Sometimes this requires moving the camera around a bit.
Expected Behavior
Enabling the Shader API should not create artifacts.
Steps To Reproduce
- Open Main.unity
- Play
- Go underwater
- Turn on the shader api
- Observer artifacts on the horizon (sometimes you have to move the camera around to see them)
Unity Version
2021.3.26
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
This issue may be related to: #1145
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BugMSAAAny issues related to MSAA (Multisample Anti-Aliasing)Any issues related to MSAA (Multisample Anti-Aliasing)