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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=no,viewport-fit=cover">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="theme-color" content="#0a0a1a">
<title>Space Blaster: Evolved</title>
<style>
*{margin:0;padding:0;box-sizing:border-box}
html,body{width:100%;height:100%;overflow:hidden;background:#000;touch-action:none;overscroll-behavior:none;user-select:none;-webkit-user-select:none;font-family:'Segoe UI',system-ui,sans-serif}
canvas{display:block;position:absolute}
.ov{position:fixed;top:0;left:0;width:100%;height:100%;display:flex;flex-direction:column;align-items:center;justify-content:center;z-index:10;background:rgba(5,5,20,0.92);color:#fff;text-align:center;transition:opacity .3s}
.ov.h{opacity:0;pointer-events:none}
.ov h1{font-size:clamp(28px,7vw,48px);font-weight:900;letter-spacing:2px;background:linear-gradient(135deg,#00d4ff,#7b2ff7,#ff2d95);-webkit-background-clip:text;-webkit-text-fill-color:transparent;background-clip:text;filter:drop-shadow(0 0 25px rgba(0,212,255,.5));margin-bottom:4px}
.ov h2{font-size:clamp(24px,5vw,36px);font-weight:800;color:#fff;text-shadow:0 0 15px rgba(255,255,255,.4);margin-bottom:12px}
.ov h3{font-size:clamp(16px,4vw,22px);font-weight:700;color:#0df;margin-bottom:10px}
.pulse{animation:p 1.5s ease-in-out infinite;font-size:clamp(14px,3.5vw,20px);color:rgba(255,255,255,.7);margin-top:16px;letter-spacing:3px}
@keyframes p{0%,100%{opacity:.4;transform:scale(1)}50%{opacity:1;transform:scale(1.04)}}
.cred{position:absolute;bottom:max(env(safe-area-inset-bottom),16px);font-size:clamp(9px,2.2vw,11px);color:rgba(255,255,255,.25);letter-spacing:1px;text-transform:uppercase}
.sd{font-size:clamp(36px,9vw,56px);font-weight:900;color:#0df;text-shadow:0 0 20px rgba(0,212,255,.7);margin:8px 0}
.hs{font-size:clamp(12px,3vw,16px);color:rgba(255,255,255,.5);margin-bottom:6px}
.nhs{color:#ffd700;font-size:clamp(14px,3.5vw,18px);font-weight:700;animation:fl .5s ease-in-out infinite alternate}
@keyframes fl{from{opacity:.5;transform:scale(.95)}to{opacity:1;transform:scale(1.05)}}
.b{background:rgba(255,255,255,.08);border:1px solid rgba(255,255,255,.2);color:#fff;padding:10px 28px;border-radius:24px;font-size:14px;cursor:pointer;margin-top:10px;transition:all .15s;letter-spacing:1px}
.b:active{background:rgba(255,255,255,.2);transform:scale(.95)}
.br{background:linear-gradient(135deg,#f7971e,#ffd200);border:none;color:#000;font-weight:700;padding:12px 32px;font-size:15px;box-shadow:0 0 15px rgba(255,210,0,.3)}
.sub{font-size:clamp(11px,2.8vw,14px);color:rgba(255,255,255,.4);margin-top:3px}
#pauseBtn{position:fixed;top:max(env(safe-area-inset-top),10px);right:10px;z-index:5;width:40px;height:40px;border:none;background:rgba(255,255,255,.08);border-radius:50%;color:#fff;font-size:18px;cursor:pointer;display:none;align-items:center;justify-content:center}
#adOv{position:fixed;top:0;left:0;width:100%;height:100%;background:rgba(0,0,0,.92);z-index:100;display:none;align-items:center;justify-content:center;color:#fff;font-size:18px;flex-direction:column}
/* UPGRADE PICKER */
#upgPick{position:fixed;top:0;left:0;width:100%;height:100%;background:rgba(5,5,25,.95);z-index:20;display:none;flex-direction:column;align-items:center;justify-content:center;color:#fff}
#upgPick h3{font-size:clamp(18px,4.5vw,24px);margin-bottom:16px;color:#0df}
.uc{display:flex;gap:10px;flex-wrap:wrap;justify-content:center;padding:0 12px;max-width:420px}
.ui{background:rgba(255,255,255,.06);border:1px solid rgba(255,255,255,.15);border-radius:12px;padding:14px 10px;width:120px;cursor:pointer;transition:all .15s;text-align:center}
.ui:active,.ui:hover{background:rgba(0,200,255,.12);border-color:#0af;transform:scale(1.03)}
.ui .ico{font-size:28px;margin-bottom:6px}
.ui .nm{font-size:12px;font-weight:700;color:#fff;margin-bottom:3px}
.ui .ds{font-size:10px;color:rgba(255,255,255,.5);line-height:1.3}
.ui .rr{font-size:9px;color:#ffd700;margin-top:4px;font-weight:600}
/* SHIP SELECT */
.ships{display:flex;gap:10px;flex-wrap:wrap;justify-content:center;margin:12px 0}
.sp{background:rgba(255,255,255,.06);border:1px solid rgba(255,255,255,.15);border-radius:12px;padding:14px;width:100px;cursor:pointer;text-align:center;transition:all .15s}
.sp.sel{border-color:#0df;background:rgba(0,200,255,.12)}
.sp.locked{opacity:.4;cursor:default}
.sp .sico{font-size:32px}
.sp .snm{font-size:11px;font-weight:700;color:#fff;margin-top:4px}
.sp .sst{font-size:9px;color:rgba(255,255,255,.4);margin-top:2px}
.sp .cost{font-size:10px;color:#ffd700;margin-top:3px}
/* MODES */
.modes{display:flex;gap:8px;margin:12px 0;flex-wrap:wrap;justify-content:center}
.md{background:rgba(255,255,255,.06);border:1px solid rgba(255,255,255,.15);border-radius:10px;padding:10px 16px;cursor:pointer;transition:all .15s;min-width:90px}
.md.sel{border-color:#0df;background:rgba(0,200,255,.12)}
.md .mdn{font-size:12px;font-weight:700;color:#fff}
.md .mdd{font-size:9px;color:rgba(255,255,255,.4);margin-top:2px}
/* STATS */
.stats{display:flex;gap:16px;margin:8px 0;flex-wrap:wrap;justify-content:center}
.st{text-align:center}
.st .sv{font-size:clamp(18px,4vw,24px);font-weight:800;color:#0df}
.st .sl{font-size:9px;color:rgba(255,255,255,.4);text-transform:uppercase}
.crystal{color:#a855f7}
</style>
</head>
<body>
<canvas id="c"></canvas>
<button id="pauseBtn">⏸</button>
<div id="adOv"><p class="pulse">Loading...</p></div>
<!-- UPGRADE PICKER (shown every 3 waves) -->
<div id="upgPick">
<h3>CHOOSE AN UPGRADE</h3>
<div class="uc" id="upgCards"></div>
</div>
<!-- MAIN MENU -->
<div id="menuScr" class="ov">
<h1>SPACE BLASTER</h1>
<p class="sub">EVOLVED</p>
<div id="crystalDisplay" class="hs crystal" style="margin-top:12px"></div>
<h3 style="margin-top:12px">SELECT SHIP</h3>
<div class="ships" id="shipList"></div>
<h3>GAME MODE</h3>
<div class="modes" id="modeList"></div>
<p class="pulse" id="startBtn">TAP TO LAUNCH</p>
<p id="menuHS" class="hs" style="margin-top:8px"></p>
<p class="cred">GAME DEVELOPED BY MUHAMMAD JUNAID</p>
</div>
<!-- PAUSE -->
<div id="pauseScr" class="ov h">
<h2>PAUSED</h2>
<div class="stats">
<div class="st"><div class="sv" id="pWave">0</div><div class="sl">Wave</div></div>
<div class="st"><div class="sv" id="pScore">0</div><div class="sl">Score</div></div>
<div class="st"><div class="sv" id="pKills">0</div><div class="sl">Kills</div></div>
</div>
<p class="pulse" id="resumeBtn">TAP TO RESUME</p>
<button class="b" id="soundBtn">SOUND: ON</button>
<button class="b" id="pauseMenuBtn">ABANDON RUN</button>
</div>
<!-- GAME OVER -->
<div id="overScr" class="ov h">
<h2>MISSION OVER</h2>
<p id="newHS" class="nhs" style="display:none">NEW HIGH SCORE!</p>
<p id="finalScore" class="sd">0</p>
<div class="stats" id="runStats"></div>
<p id="crystalEarn" class="hs crystal"></p>
<p id="finalHS" class="hs"></p>
<button class="b br" id="extraLifeBtn" style="display:none">WATCH AD FOR EXTRA LIFE</button>
<p class="pulse" id="restartBtn">TAP TO PLAY AGAIN</p>
<button class="b" id="goMenuBtn">HANGAR</button>
<p class="cred">GAME DEVELOPED BY MUHAMMAD JUNAID</p>
</div>
<script src="https://sdk.crazygames.com/crazygames-sdk-v2.js"></script>
<script>
'use strict';
// ═══════════════════════════════════════════════════════════════
// CRAZYGAMES SDK
// ═══════════════════════════════════════════════════════════════
class CrazySDK{constructor(){this.sdk=null;this.ok=false;this.adOn=false;this.lastAd=0;try{if(window.CrazyGames&&window.CrazyGames.SDK){this.sdk=window.CrazyGames.SDK;this.ok=true;}}catch(e){}}
gpStart(){if(this.ok)try{this.sdk.game.gameplayStart();}catch(e){}}
gpStop(){if(this.ok)try{this.sdk.game.gameplayStop();}catch(e){}}
happy(){if(this.ok)try{this.sdk.game.happytime();}catch(e){}}
async midAd(){if(!this.ok||this.adOn||Date.now()-this.lastAd<180000)return false;this.adOn=true;document.getElementById('adOv').style.display='flex';return new Promise(r=>{try{this.sdk.ad.requestAd('midgame',{adStarted:()=>{},adFinished:()=>{this.adOn=false;this.lastAd=Date.now();document.getElementById('adOv').style.display='none';r(true);},adError:()=>{this.adOn=false;document.getElementById('adOv').style.display='none';r(false);}});}catch(e){this.adOn=false;document.getElementById('adOv').style.display='none';r(false);}});}
async rewAd(){if(!this.ok||this.adOn)return false;this.adOn=true;document.getElementById('adOv').style.display='flex';return new Promise(r=>{try{this.sdk.ad.requestAd('rewarded',{adStarted:()=>{},adFinished:()=>{this.adOn=false;this.lastAd=Date.now();document.getElementById('adOv').style.display='none';r(true);},adError:()=>{this.adOn=false;document.getElementById('adOv').style.display='none';r(false);}});}catch(e){this.adOn=false;document.getElementById('adOv').style.display='none';r(false);}});}
async save(k,v){if(this.ok)try{await this.sdk.data.set(k,v);return;}catch(e){}try{localStorage.setItem(k,JSON.stringify(v));}catch(e){}}
async load(k){if(this.ok)try{return await this.sdk.data.get(k);}catch(e){}try{return JSON.parse(localStorage.getItem(k));}catch(e){return null;}}
}
// ═══════════════════════════════════════════════════════════════
// GAME DATA
// ═══════════════════════════════════════════════════════════════
const W=390,H=844;
const SHIPS=[
{id:'striker',name:'Striker',desc:'Balanced fighter',hp:3,spd:.35,fr:220,dmg:1,color:'#1ae',unlock:0,special:'none'},
{id:'phantom',name:'Phantom',desc:'Fast & fragile',hp:2,spd:.48,fr:180,dmg:1,color:'#a5f',unlock:500,special:'dash'},
{id:'titan',name:'Titan',desc:'Tanky bruiser',hp:5,spd:.25,fr:280,dmg:2,color:'#f72',unlock:1200,special:'ram'},
{id:'spectre',name:'Spectre',desc:'Shield specialist',hp:3,spd:.33,fr:240,dmg:1,color:'#0f9',unlock:2000,special:'autoShield'},
{id:'nova',name:'Nova',desc:'Glass cannon',hp:1,spd:.38,fr:140,dmg:3,color:'#ff0',unlock:3500,special:'crit'},
];
const UPGRADES=[
{id:'sideGuns',name:'Side Cannons',desc:'+2 diagonal shots',ico:'🔫',cat:'weapon',rarity:1,max:3},
{id:'rearGun',name:'Rear Shot',desc:'Fire backwards',ico:'↩️',cat:'weapon',rarity:2,max:1},
{id:'piercing',name:'Piercing Rounds',desc:'Bullets pass through',ico:'🗡️',cat:'weapon',rarity:2,max:2},
{id:'homing',name:'Homing Missiles',desc:'Auto-targeting missiles',ico:'🚀',cat:'weapon',rarity:3,max:2},
{id:'spread',name:'Spread Shot',desc:'Wider bullet fan',ico:'🌊',cat:'weapon',rarity:1,max:3},
{id:'fireRate',name:'Rapid Fire',desc:'20% faster shooting',ico:'⚡',cat:'weapon',rarity:1,max:5},
{id:'dmgUp',name:'Power Rounds',desc:'+1 bullet damage',ico:'💥',cat:'weapon',rarity:2,max:3},
{id:'orbiters',name:'Orbiters',desc:'Rotating shields that damage',ico:'🛡️',cat:'defense',rarity:3,max:2},
{id:'regen',name:'Nano Repair',desc:'Slowly regenerate HP',ico:'💚',cat:'defense',rarity:2,max:2},
{id:'magnet',name:'Magnet Field',desc:'Attract pickups from far',ico:'🧲',cat:'utility',rarity:1,max:2},
{id:'xpBoost',name:'Neural Link',desc:'+30% XP gain',ico:'🧠',cat:'utility',rarity:1,max:2},
{id:'luck',name:'Fortune Module',desc:'Better drop rates',ico:'🍀',cat:'utility',rarity:2,max:2},
{id:'bomb',name:'Smart Bomb',desc:'Screen-clear every 30s',ico:'💣',cat:'special',rarity:3,max:1},
{id:'slowField',name:'Time Warp',desc:'Slow enemies near you',ico:'⏳',cat:'special',rarity:3,max:1},
{id:'drone',name:'Attack Drone',desc:'AI wingman that shoots',ico:'🤖',cat:'special',rarity:3,max:2},
{id:'hpUp',name:'Hull Plating',desc:'+1 max HP',ico:'❤️',cat:'defense',rarity:1,max:3},
{id:'speedUp',name:'Thrusters',desc:'+15% move speed',ico:'🏎️',cat:'utility',rarity:1,max:3},
{id:'critChance',name:'Weak Points',desc:'15% chance 3x damage',ico:'🎯',cat:'weapon',rarity:2,max:2},
{id:'explode',name:'Volatile Rounds',desc:'Bullets explode on hit',ico:'🔥',cat:'weapon',rarity:3,max:1},
{id:'shield2',name:'Energy Shield',desc:'Auto-shield every 20s',ico:'🔵',cat:'defense',rarity:2,max:2},
];
const ENEMY_TYPES=[
{id:'basic',hp:1,spd:2.2,score:100,color:'#f45',r:14},
{id:'zigzag',hp:2,spd:2,score:200,color:'#f82',r:14,amp:50,freq:.035},
{id:'tank',hp:6,spd:1.1,score:500,color:'#a4f',r:18,shoots:true,fr:1800,bs:3.5},
{id:'kamikaze',hp:1,spd:1,score:300,color:'#f0f',r:12,accel:true},
{id:'splitter',hp:3,spd:1.8,score:400,color:'#0f8',r:16,splits:true},
{id:'shielded',hp:4,spd:1.5,score:450,color:'#08f',r:16,shield:2},
{id:'sniper',hp:2,spd:.8,score:350,color:'#ff0',r:14,shoots:true,fr:2500,bs:6,aimed:true},
{id:'swarm',hp:1,spd:2.8,score:80,color:'#f99',r:8},
];
const ZONES=[
{name:'Asteroid Belt',bg1:'#0a0a20',bg2:'#0f0f2a',star:'#aac',accent:'#48f'},
{name:'Crimson Nebula',bg1:'#1a0510',bg2:'#200818',star:'#f9a',accent:'#f4a'},
{name:'Frozen Depths',bg1:'#051218',bg2:'#081a22',star:'#aef',accent:'#0ef'},
{name:'Dark Matter',bg1:'#080808',bg2:'#0a0a12',star:'#a8f',accent:'#a4f'},
{name:'Alien Core',bg1:'#0a1808',bg2:'#0f200c',star:'#af8',accent:'#0f4'},
];
const BOSSES=[
{name:'Destroyer',hp:30,r:38,color:'#d35',phases:3,score:3000},
{name:'Hivemind',hp:45,r:42,color:'#0a8',phases:4,score:5000,spawns:true},
{name:'Void Lord',hp:60,r:48,color:'#a0f',phases:3,score:8000,teleports:true},
];
const ACHIEVEMENTS=[
{id:'first_kill',name:'First Blood',desc:'Kill your first enemy',check:s=>s.kills>=1,reward:50},
{id:'kill_100',name:'Centurion',desc:'Kill 100 enemies in one run',check:s=>s.kills>=100,reward:100},
{id:'kill_500',name:'Destroyer',desc:'Kill 500 enemies in one run',check:s=>s.kills>=500,reward:300},
{id:'wave_10',name:'Veteran',desc:'Reach wave 10',check:s=>s.wave>=10,reward:100},
{id:'wave_25',name:'Elite',desc:'Reach wave 25',check:s=>s.wave>=25,reward:250},
{id:'wave_50',name:'Legend',desc:'Reach wave 50',check:s=>s.wave>=50,reward:500},
{id:'boss_1',name:'Boss Slayer',desc:'Defeat your first boss',check:s=>s.bosses>=1,reward:150},
{id:'boss_5',name:'Boss Hunter',desc:'Defeat 5 bosses in one run',check:s=>s.bosses>=5,reward:400},
{id:'no_hit_boss',name:'Untouchable',desc:'Beat a boss without damage',check:s=>s.noHitBoss,reward:300},
{id:'max_combo',name:'Combo Master',desc:'Reach x4.0 combo',check:s=>s.maxCombo>=4,reward:200},
{id:'all_ships',name:'Collector',desc:'Unlock all ships',check:s=>s.shipsOwned>=5,reward:500},
{id:'score_50k',name:'High Roller',desc:'Score 50,000 points',check:s=>s.score>=50000,reward:200},
{id:'score_200k',name:'Millionaire',desc:'Score 200,000 points',check:s=>s.score>=200000,reward:500},
{id:'upgrades_10',name:'Evolved',desc:'Collect 10 upgrades in one run',check:s=>s.upgrades>=10,reward:200},
{id:'streak_20',name:'Rampage',desc:'20 kill streak',check:s=>s.maxStreak>=20,reward:150},
];
// ═══════════════════════════════════════════════════════════════
// AUDIO
// ═══════════════════════════════════════════════════════════════
class Audio{
constructor(){this.c=null;this.on=true;this.u=false;}
init(){try{this.c=new(window.AudioContext||window.webkitAudioContext)();}catch(e){this.on=false;}}
unlock(){if(!this.c)this.init();if(this.c&&this.c.state==='suspended')this.c.resume();this.u=true;}
_o(f,f2,t,d,v=.12){if(!this.on||!this.c||!this.u)return;const o=this.c.createOscillator(),g=this.c.createGain();o.type=t;o.frequency.setValueAtTime(f,this.c.currentTime);if(f2)o.frequency.exponentialRampToValueAtTime(Math.max(f2,20),this.c.currentTime+d);g.gain.setValueAtTime(v,this.c.currentTime);g.gain.exponentialRampToValueAtTime(.001,this.c.currentTime+d);o.connect(g).connect(this.c.destination);o.start();o.stop(this.c.currentTime+d);}
_n(d,v=.1){if(!this.on||!this.c||!this.u)return;const sr=this.c.sampleRate,buf=this.c.createBuffer(1,sr*d,sr),ch=buf.getChannelData(0);for(let i=0;i<ch.length;i++)ch[i]=Math.random()*2-1;const s=this.c.createBufferSource();s.buffer=buf;const g=this.c.createGain();g.gain.setValueAtTime(v,this.c.currentTime);g.gain.exponentialRampToValueAtTime(.001,this.c.currentTime+d);const fl=this.c.createBiquadFilter();fl.type='lowpass';fl.frequency.value=800;s.connect(fl).connect(g).connect(this.c.destination);s.start();s.stop(this.c.currentTime+d);}
shoot(){this._o(880,220,'sawtooth',.06,.07);}
missile(){this._o(200,600,'sawtooth',.12,.06);}
eShoot(){this._o(440,110,'square',.07,.05);}
explode(){this._n(.22,.14);this._o(80,20,'sine',.22,.1);}
bigExplode(){this._n(.45,.22);this._o(60,15,'sine',.5,.18);}
powerUp(){if(!this.on||!this.c||!this.u)return;[523,659,784].forEach((f,i)=>setTimeout(()=>this._o(f,f*1.02,'sine',.1,.08),i*50));}
hit(){this._n(.08,.15);this._o(150,40,'sawtooth',.08,.08);}
shieldHit(){this._o(1200,2400,'sine',.07,.06);}
upgrade(){this._o(440,880,'sine',.15,.1);setTimeout(()=>this._o(660,1320,'sine',.15,.08),100);}
levelUp(){[440,554,659,880].forEach((f,i)=>setTimeout(()=>this._o(f,f*1.01,'sine',.12,.08),i*80));}
bomb(){this._n(.6,.3);this._o(40,10,'sine',.6,.2);}
streak(n){this._o(400+n*50,800+n*50,'square',.08,.06);}
}
// ═══════════════════════════════════════════════════════════════
// PARTICLES
// ═══════════════════════════════════════════════════════════════
const PMAX=400;
class PPool{constructor(){this.p=[];for(let i=0;i<PMAX;i++)this.p.push({a:false,x:0,y:0,vx:0,vy:0,l:0,ml:0,s:0,c:''});}
emit(x,y,n,cfg){for(let i=0;i<n;i++){const p=this.p.find(p=>!p.a);if(!p)return;const a=Math.random()*Math.PI*2,sp=cfg.ms+Math.random()*(cfg.xs-cfg.ms);p.a=true;p.x=x;p.y=y;p.vx=Math.cos(a)*sp;p.vy=Math.sin(a)*sp;p.l=cfg.l*(.5+Math.random()*.5);p.ml=p.l;p.s=cfg.s*(.5+Math.random()*.5);p.c=cfg.c;}}
update(dt){for(const p of this.p){if(!p.a)continue;p.x+=p.vx*dt;p.y+=p.vy*dt;p.l-=dt;if(p.l<=0)p.a=false;}}
draw(ctx){for(const p of this.p){if(!p.a)continue;const a=p.l/p.ml,s=p.s*(.3+.7*a);ctx.globalAlpha=a;ctx.fillStyle=p.c;ctx.fillRect(p.x-s/2,p.y-s/2,s,s);}ctx.globalAlpha=1;}}
// ═══════════════════════════════════════════════════════════════
// STARS
// ═══════════════════════════════════════════════════════════════
function mkStars(){const s=[];const layers=[{n:50,sp:.4,sz:1,op:.2},{n:30,sp:1.2,sz:1.5,op:.45},{n:18,sp:2.8,sz:2.5,op:.85}];for(const l of layers)for(let i=0;i<l.n;i++)s.push({x:Math.random()*W,y:Math.random()*H,sp:l.sp,sz:l.sz,op:l.op});return s;}
// ═══════════════════════════════════════════════════════════════
// BULLETS
// ═══════════════════════════════════════════════════════════════
class Bullets{
constructor(n){this.p=[];for(let i=0;i<n;i++)this.p.push({a:false,x:0,y:0,vx:0,vy:0,r:3,d:1,pl:true,c:'#0ef',pierce:0,explode:false,home:false,tx:0,ty:0});}
fire(x,y,vx,vy,pl,d=1,opts={}){const b=this.p.find(b=>!b.a);if(!b)return;b.a=true;b.x=x;b.y=y;b.vx=vx;b.vy=vy;b.pl=pl;b.d=d;b.r=pl?3:4;b.c=pl?(opts.c||'#0ef'):'#f44';b.pierce=opts.pierce||0;b.explode=opts.explode||false;b.home=opts.home||false;b.tx=opts.tx||0;b.ty=opts.ty||0;}
update(dt,enemies,boss){for(const b of this.p){if(!b.a)continue;if(b.home&&b.pl){let best=null,bd=Infinity;const all=[...enemies];if(boss&&boss.alive)all.push(boss);for(const e of all){if(!e.alive)continue;const dx=e.x-b.x,dy=e.y-b.y,d=dx*dx+dy*dy;if(d<bd){bd=d;best=e;}}if(best){const dx=best.x-b.x,dy=best.y-b.y,d=Math.sqrt(dx*dx+dy*dy)||1;b.vx+=(dx/d)*.3*dt;b.vy+=(dy/d)*.3*dt;const spd=Math.sqrt(b.vx*b.vx+b.vy*b.vy);if(spd>8){b.vx=(b.vx/spd)*8;b.vy=(b.vy/spd)*8;}}}
b.x+=b.vx*dt;b.y+=b.vy*dt;if(b.y<-15||b.y>H+15||b.x<-15||b.x>W+15)b.a=false;}}
draw(ctx){for(const b of this.p){if(!b.a)continue;ctx.save();ctx.shadowColor=b.c;ctx.shadowBlur=b.home?12:8;ctx.fillStyle=b.c;ctx.beginPath();if(b.pl){if(b.home){ctx.arc(b.x,b.y,4,0,Math.PI*2);}else{ctx.roundRect(b.x-2,b.y-6,4,12,2);}ctx.fill();}else{ctx.arc(b.x,b.y,b.r,0,Math.PI*2);ctx.fill();}ctx.restore();}}
active(){return this.p.filter(b=>b.a);}
}
// ═══════════════════════════════════════════════════════════════
// PLAYER
// ═══════════════════════════════════════════════════════════════
class Player{
constructor(ship){const s=SHIPS.find(s=>s.id===ship)||SHIPS[0];this.shipId=ship;this.x=W/2;this.y=H-100;this.r=18;this.hp=s.hp;this.maxHp=s.hp;this.spd=s.spd;this.fr=s.fr;this.baseDmg=s.dmg;this.color=s.color;this.special=s.special;this.lastFire=0;this.shield=false;this.shieldT=0;this.inv=false;this.invT=0;this.alive=true;
// Upgrades state
this.sideGuns=0;this.rearGun=0;this.piercing=0;this.homing=0;this.spread=0;this.fireRateBonus=0;this.dmgBonus=0;this.orbiters=0;this.regen=0;this.regenT=0;this.magnet=0;this.xpMult=1;this.luckMult=1;this.bomb=0;this.bombT=0;this.slowField=0;this.drone=0;this.hpBonus=0;this.speedBonus=0;this.critChance=0;this.explodeShot=false;this.autoShield=0;this.autoShieldT=0;
// XP
this.xp=0;this.level=0;this.xpNext=100;
this.orbAngle=0;
this.killStreak=0;this.streakT=0;
}
get dmg(){return this.baseDmg+this.dmgBonus;}
get effectiveFR(){return Math.max(60,this.fr*(1-this.fireRateBonus*.15));}
get effectiveSpd(){return this.spd*(1+this.speedBonus*.12);}
addXP(n){this.xp+=Math.floor(n*this.xpMult);while(this.xp>=this.xpNext){this.xp-=this.xpNext;this.level++;this.xpNext=Math.floor(100*(1.15**this.level));return true;}return false;}
applyUpgrade(id){const u=UPGRADES.find(u=>u.id===id);if(!u)return;if(id==='sideGuns')this.sideGuns++;else if(id==='rearGun')this.rearGun=1;else if(id==='piercing')this.piercing++;else if(id==='homing')this.homing++;else if(id==='spread')this.spread++;else if(id==='fireRate')this.fireRateBonus++;else if(id==='dmgUp')this.dmgBonus++;else if(id==='orbiters')this.orbiters++;else if(id==='regen')this.regen++;else if(id==='magnet')this.magnet++;else if(id==='xpBoost')this.xpMult+=.3;else if(id==='luck')this.luckMult+=.3;else if(id==='bomb')this.bomb=1;else if(id==='slowField')this.slowField=1;else if(id==='drone')this.drone++;else if(id==='hpUp'){this.hpBonus++;this.maxHp++;this.hp++;}else if(id==='speedUp')this.speedBonus++;else if(id==='critChance')this.critChance+=.15;else if(id==='explode')this.explodeShot=true;else if(id==='shield2')this.autoShield++;}
update(dt,inp){
if(inp.a){this.x+=inp.dx*this.effectiveSpd*dt;this.y+=inp.dy*this.effectiveSpd*dt;}
this.x=Math.max(this.r,Math.min(W-this.r,this.x));this.y=Math.max(this.r,Math.min(H-this.r,this.y));
if(this.inv){this.invT-=dt*16.67;if(this.invT<=0)this.inv=false;}
if(this.shield){this.shieldT-=dt*16.67;if(this.shieldT<=0)this.shield=false;}
if(this.regen>0){this.regenT-=dt*16.67;if(this.regenT<=0&&this.hp<this.maxHp){this.hp++;this.regenT=8000/this.regen;}}
if(this.autoShield>0){this.autoShieldT-=dt*16.67;if(this.autoShieldT<=0&&!this.shield){this.shield=true;this.shieldT=3000;this.autoShieldT=20000/this.autoShield;}}
if(this.bomb){this.bombT-=dt*16.67;}
this.orbAngle+=dt*.06;
this.streakT-=dt*16.67;if(this.streakT<=0)this.killStreak=0;
}
canFire(now){return now-this.lastFire>=this.effectiveFR;}
fire(now,bul){
this.lastFire=now;const d=this.dmg;const isCrit=Math.random()<this.critChance;const fd=isCrit?d*3:d;const opts={pierce:this.piercing,explode:this.explodeShot,c:isCrit?'#ff0':'#0ef'};
// Main shot
bul.fire(this.x,this.y-this.r-6,0,-10,true,fd,opts);
// Spread
for(let i=1;i<=this.spread;i++){const a=i*.12;bul.fire(this.x,this.y-this.r-4,Math.sin(a)*2,-10,true,fd,opts);bul.fire(this.x,this.y-this.r-4,-Math.sin(a)*2,-10,true,fd,opts);}
// Side guns
for(let i=0;i<this.sideGuns;i++){bul.fire(this.x-14,this.y-8,-1.5-i*.5,-8,true,fd,opts);bul.fire(this.x+14,this.y-8,1.5+i*.5,-8,true,fd,opts);}
// Rear
if(this.rearGun)bul.fire(this.x,this.y+this.r+4,0,7,true,fd,opts);
// Homing
for(let i=0;i<this.homing;i++){bul.fire(this.x+(i%2?10:-10),this.y-this.r,(i%2?.5:-.5),-6,true,fd,{...opts,home:true,c:'#f80'});}
}
fireDrones(now,bul){if(this.drone<=0)return;for(let i=0;i<this.drone;i++){const a=this.orbAngle+i*(Math.PI*2/this.drone);const dx=Math.cos(a)*50,dy=Math.sin(a)*50;bul.fire(this.x+dx,this.y+dy,0,-9,true,this.dmg,{c:'#8f8'});}}
takeDmg(aud){if(this.inv)return false;if(this.shield){this.shield=false;aud.shieldHit();return false;}this.hp--;this.inv=true;this.invT=1200;this.killStreak=0;aud.hit();if(this.hp<=0){this.alive=false;return true;}return false;}
revive(){this.hp=this.maxHp;this.alive=true;this.inv=true;this.invT=3000;this.shield=true;this.shieldT=5000;this.x=W/2;this.y=H-100;}
draw(ctx){
if(!this.alive)return;if(this.inv&&Math.floor(Date.now()/80)%2===0)return;
ctx.save();ctx.translate(this.x,this.y);
// Engines
ctx.shadowColor=this.color;ctx.shadowBlur=10;ctx.fillStyle=this.color+'80';
ctx.beginPath();ctx.ellipse(-7,14,3,5+Math.random()*4,0,0,Math.PI*2);ctx.fill();
ctx.beginPath();ctx.ellipse(7,14,3,5+Math.random()*4,0,0,Math.PI*2);ctx.fill();
// Body
ctx.shadowBlur=12;ctx.fillStyle=this.color;
ctx.beginPath();ctx.moveTo(0,-22);ctx.lineTo(-15,15);ctx.lineTo(-5,11);ctx.lineTo(0,17);ctx.lineTo(5,11);ctx.lineTo(15,15);ctx.closePath();ctx.fill();
// Cockpit
ctx.shadowBlur=0;ctx.fillStyle='#fff';ctx.globalAlpha=.7;ctx.beginPath();ctx.ellipse(0,-4,3,7,0,0,Math.PI*2);ctx.fill();ctx.globalAlpha=1;
// Shield
if(this.shield){ctx.strokeStyle='rgba(50,180,255,.45)';ctx.lineWidth=2;ctx.shadowColor='#0af';ctx.shadowBlur=12;ctx.beginPath();ctx.arc(0,0,26,0,Math.PI*2);ctx.stroke();}
// Orbiters
if(this.orbiters>0){ctx.shadowBlur=6;for(let i=0;i<this.orbiters*2;i++){const a=this.orbAngle+i*(Math.PI*2/(this.orbiters*2));ctx.fillStyle='#0df';ctx.beginPath();ctx.arc(Math.cos(a)*30,Math.sin(a)*30,4,0,Math.PI*2);ctx.fill();}}
// Slow field
if(this.slowField){ctx.strokeStyle='rgba(160,100,255,.15)';ctx.lineWidth=1;ctx.beginPath();ctx.arc(0,0,80,0,Math.PI*2);ctx.stroke();}
ctx.restore();
}
}
// ═══════════════════════════════════════════════════════════════
// ENEMIES
// ═══════════════════════════════════════════════════════════════
class Enemy{
constructor(typeId,x,y,wave){const t=ENEMY_TYPES.find(t=>t.id===typeId);this.type=typeId;this.x=x;this.y=y;this.hp=t.hp+Math.floor(wave/3);this.maxHp=this.hp;this.spd=t.spd+wave*.03;this.score=t.score;this.color=t.color;this.r=t.r;this.alive=true;this.st=Date.now();this.sx=x;this.lf=0;this.fr=t.fr||99999;this.bs=t.bs||3;this.shieldHp=t.shield||0;this.hitFlash=0;}
update(dt,px,py,bul,aud,slow){
const spMul=slow?.7:1;const t=(Date.now()-this.st)/1000;this.hitFlash=Math.max(0,this.hitFlash-dt*16.67);
if(this.type==='basic')this.y+=this.spd*dt*spMul;
else if(this.type==='zigzag'){this.x=this.sx+Math.sin(t*3.5)*50;this.y+=this.spd*dt*spMul;}
else if(this.type==='tank'){if(this.y<120)this.y+=this.spd*dt*spMul;else{this.x+=Math.sin(t*1.5)*1*dt;const now=Date.now();if(now-this.lf>this.fr){this.lf=now;const dx=px-this.x,dy=py-this.y,d=Math.sqrt(dx*dx+dy*dy)||1;bul.fire(this.x,this.y+this.r,(dx/d)*this.bs,(dy/d)*this.bs,false);aud.eShoot();}}}
else if(this.type==='kamikaze'){const dx=px-this.x,dy=py-this.y,d=Math.sqrt(dx*dx+dy*dy)||1;const acc=1+t*.5;this.x+=(dx/d)*this.spd*acc*dt*spMul*.6;this.y+=(dy/d)*this.spd*acc*dt*spMul*.6;}
else if(this.type==='splitter')this.y+=this.spd*dt*spMul;
else if(this.type==='shielded')this.y+=this.spd*dt*spMul;
else if(this.type==='sniper'){if(this.y<100)this.y+=this.spd*dt*spMul;else{const now=Date.now();if(now-this.lf>this.fr){this.lf=now;const dx=px-this.x,dy=py-this.y,d=Math.sqrt(dx*dx+dy*dy)||1;bul.fire(this.x,this.y,(dx/d)*this.bs,(dy/d)*this.bs,false);aud.eShoot();}}}
else if(this.type==='swarm'){const dx=px-this.x,dy=py-this.y,d=Math.sqrt(dx*dx+dy*dy)||1;this.x+=(dx/d)*this.spd*dt*spMul*.4+Math.sin(t*5+this.sx)*1.5*dt;this.y+=this.spd*dt*spMul;}
if(this.y>H+40||this.x<-40||this.x>W+40)this.alive=false;
}
takeDmg(d){if(this.shieldHp>0){this.shieldHp-=d;this.hitFlash=100;if(this.shieldHp<=0){const over=-this.shieldHp;this.hp-=over;}return this.hp<=0?(this.alive=false,true):false;}this.hp-=d;this.hitFlash=100;if(this.hp<=0){this.alive=false;return true;}return false;}
draw(ctx){
ctx.save();ctx.translate(this.x,this.y);ctx.shadowColor=this.color;ctx.shadowBlur=8;
ctx.fillStyle=this.hitFlash>0?'#fff':this.color;
// Different shapes per type
if(this.type==='basic'){ctx.beginPath();ctx.moveTo(0,16);ctx.lineTo(-12,-10);ctx.lineTo(0,-3);ctx.lineTo(12,-10);ctx.closePath();ctx.fill();}
else if(this.type==='zigzag'){ctx.beginPath();ctx.moveTo(0,14);ctx.lineTo(-16,-5);ctx.lineTo(-7,-12);ctx.lineTo(0,-7);ctx.lineTo(7,-12);ctx.lineTo(16,-5);ctx.closePath();ctx.fill();}
else if(this.type==='tank'){ctx.beginPath();ctx.moveTo(0,20);ctx.lineTo(-18,5);ctx.lineTo(-16,-14);ctx.lineTo(-7,-20);ctx.lineTo(7,-20);ctx.lineTo(16,-14);ctx.lineTo(18,5);ctx.closePath();ctx.fill();}
else if(this.type==='kamikaze'){ctx.beginPath();ctx.arc(0,0,this.r,0,Math.PI*2);ctx.fill();ctx.fillStyle='#fff';ctx.beginPath();ctx.arc(0,0,4,0,Math.PI*2);ctx.fill();}
else if(this.type==='splitter'){ctx.beginPath();ctx.moveTo(0,-14);ctx.lineTo(14,8);ctx.lineTo(-14,8);ctx.closePath();ctx.fill();}
else if(this.type==='shielded'){ctx.beginPath();ctx.arc(0,0,this.r-2,0,Math.PI*2);ctx.fill();if(this.shieldHp>0){ctx.strokeStyle='rgba(100,200,255,.5)';ctx.lineWidth=3;ctx.beginPath();ctx.arc(0,0,this.r+4,0,Math.PI*2);ctx.stroke();}}
else if(this.type==='sniper'){ctx.beginPath();ctx.moveTo(0,-16);ctx.lineTo(8,14);ctx.lineTo(-8,14);ctx.closePath();ctx.fill();}
else if(this.type==='swarm'){ctx.beginPath();ctx.arc(0,0,this.r,0,Math.PI*2);ctx.fill();}
// HP bar for tough enemies
if(this.maxHp>2&&this.hp<this.maxHp){const bw=24;ctx.shadowBlur=0;ctx.fillStyle='#333';ctx.fillRect(-bw/2,-this.r-8,bw,3);ctx.fillStyle='#0f0';ctx.fillRect(-bw/2,-this.r-8,bw*(this.hp/this.maxHp),3);}
ctx.restore();
}
}
// ═══════════════════════════════════════════════════════════════
// BOSS
// ═══════════════════════════════════════════════════════════════
class Boss{
constructor(idx,wave){const b=BOSSES[idx%BOSSES.length];this.name=b.name;this.x=W/2;this.y=-60;this.hp=b.hp+wave*8;this.maxHp=this.hp;this.r=b.r;this.score=b.score+wave*200;this.alive=true;this.phase=0;this.pt=0;this.lf=0;this.dir=1;this.entering=true;this.ty=75;this.spawns=b.spawns||false;this.teleports=b.teleports||false;this.color=b.color;this.phases=b.phases;this.spawnT=0;this.teleT=0;this.hitFlash=0;}
update(dt,px,py,bul,aud){
this.hitFlash=Math.max(0,this.hitFlash-dt*16.67);
if(this.entering){this.y+=1.5*dt;if(this.y>=this.ty){this.entering=false;this.pt=0;}return null;}
this.pt+=dt*16.67;if(this.pt>3500){this.phase=(this.phase+1)%this.phases;this.pt=0;}
if(this.phase===0){this.x+=this.dir*1.8*dt;if(this.x>W-50)this.dir=-1;if(this.x<50)this.dir=1;}
else if(this.phase===1){const dx=px-this.x;this.x+=Math.sign(dx)*Math.min(Math.abs(dx),2*dt);}
else if(this.phase===2){const t=this.pt/500;this.x=W/2+Math.cos(t)*100;this.y=this.ty+Math.sin(t)*25;}
else if(this.phase===3){/* Rage phase - faster movement */this.x+=this.dir*3*dt;if(this.x>W-40)this.dir=-1;if(this.x<40)this.dir=1;}
// Teleport
if(this.teleports){this.teleT-=dt*16.67;if(this.teleT<=0){this.x=50+Math.random()*(W-100);this.teleT=4000;}}
// Fire
const now=Date.now();const fr=this.hp<this.maxHp*.3?400:700;
if(now-this.lf>fr){this.lf=now;
if(this.phase===0){for(let a=-.35;a<=.35;a+=.14)bul.fire(this.x,this.y+this.r,Math.sin(a)*3,4,false);}
else if(this.phase===1){const dx=px-this.x,dy=py-this.y,d=Math.sqrt(dx*dx+dy*dy)||1;bul.fire(this.x,this.y+this.r,(dx/d)*4.5,(dy/d)*4.5,false);}
else if(this.phase===2){for(let i=0;i<8;i++){const a=(Math.PI*2/8)*i+this.pt/800;bul.fire(this.x,this.y,Math.cos(a)*3,Math.sin(a)*3,false);}}
else{for(let a=-.5;a<=.5;a+=.1)bul.fire(this.x,this.y+this.r,Math.sin(a)*4,5,false);}
aud.eShoot();}
// Spawn minions
let spawn=null;
if(this.spawns){this.spawnT-=dt*16.67;if(this.spawnT<=0){this.spawnT=5000;spawn={x:this.x,y:this.y+this.r};}}
return spawn;
}
takeDmg(d){this.hp-=d;this.hitFlash=80;if(this.hp<=0){this.alive=false;return true;}return false;}
draw(ctx){
ctx.save();ctx.translate(this.x,this.y);
ctx.shadowColor=this.color;ctx.shadowBlur=20;ctx.fillStyle=this.hitFlash>0?'#fff':this.color;
ctx.beginPath();ctx.moveTo(0,this.r);ctx.lineTo(-this.r,8);ctx.lineTo(-this.r+6,-this.r+12);ctx.lineTo(-12,-this.r);ctx.lineTo(0,-this.r+8);ctx.lineTo(12,-this.r);ctx.lineTo(this.r-6,-this.r+12);ctx.lineTo(this.r,8);ctx.closePath();ctx.fill();
ctx.shadowBlur=0;ctx.fillStyle='#fff';ctx.globalAlpha=.5;ctx.beginPath();ctx.arc(0,0,10,0,Math.PI*2);ctx.fill();ctx.globalAlpha=1;
ctx.restore();
}
drawHP(ctx){const bw=W-50,bh=8,bx=25,by=12;ctx.fillStyle='rgba(255,255,255,.1)';ctx.fillRect(bx,by,bw,bh);const pct=Math.max(0,this.hp/this.maxHp);const g=ctx.createLinearGradient(bx,0,bx+bw,0);g.addColorStop(0,this.color);g.addColorStop(1,'#f44');ctx.fillStyle=g;ctx.fillRect(bx,by,bw*pct,bh);ctx.strokeStyle='rgba(255,255,255,.2)';ctx.lineWidth=1;ctx.strokeRect(bx,by,bw,bh);ctx.font='bold 9px sans-serif';ctx.fillStyle='#fff';ctx.textAlign='center';ctx.fillText(this.name,W/2,by+bh+12);}
}
// ═══════════════════════════════════════════════════════════════
// POWER-UPS
// ═══════════════════════════════════════════════════════════════
class PU{constructor(x,y,t){this.x=x;this.y=y;this.type=t;this.r=11;this.alive=true;this.st=Date.now();}
update(dt,mag,px,py){this.y+=1.5*dt;this.x+=Math.sin((Date.now()-this.st)/300)*.3;if(mag>0){const dx=px-this.x,dy=py-this.y,d=Math.sqrt(dx*dx+dy*dy);if(d<60+mag*40){this.x+=dx/d*3*dt;this.y+=dy/d*3*dt;}}if(this.y>H+20)this.alive=false;}
draw(ctx){ctx.save();ctx.translate(this.x,this.y);ctx.shadowBlur=10;if(this.type==='health'){ctx.shadowColor='#f44';ctx.fillStyle='#f44';ctx.fillRect(-3,-7,6,14);ctx.fillRect(-7,-3,14,6);}else if(this.type==='xp'){ctx.shadowColor='#0ff';ctx.fillStyle='#0ff';ctx.font='bold 16px sans-serif';ctx.textAlign='center';ctx.fillText('★',0,5);}else if(this.type==='crystal'){ctx.shadowColor='#a5f';ctx.fillStyle='#a5f';ctx.beginPath();ctx.moveTo(0,-10);ctx.lineTo(7,0);ctx.lineTo(0,10);ctx.lineTo(-7,0);ctx.closePath();ctx.fill();}ctx.restore;ctx.restore();}}
function tryDrop(x,y,arr,luck){if(Math.random()>.18*luck)return;const r=Math.random();if(r<.35)arr.push(new PU(x,y,'health'));else if(r<.7)arr.push(new PU(x,y,'xp'));else arr.push(new PU(x,y,'crystal'));}
// ═══════════════════════════════════════════════════════════════
// MAIN GAME
// ═══════════════════════════════════════════════════════════════
class Game{
constructor(){
this.cv=document.getElementById('c');this.cx=this.cv.getContext('2d');
this.state='MENU';this.aud=new Audio();this.sdk=new CrazySDK();
this.par=new PPool();this.bul=new Bullets(300);
this.pl=null;this.enemies=[];this.boss=null;this.pus=[];
this.stars=mkStars();this.score=0;this.hs=0;
this.shX=0;this.shY=0;this.shD=0;this.shI=0;
this.wvTxt='';this.wvTxtT=0;this.sc=1;this.ox=0;this.oy=0;
this.inp={a:false,dx:0,dy:0,lx:0,ly:0};this.lt=0;
this.combo=1;this.comboT=0;this.extraUsed=false;
// Wave
this.wave=0;this.eLft=0;this.toSp=0;this.spT=0;this.wvDel=0;this.isBoss=false;this.bossSpd=false;this.zone=0;
// Mode
this.mode='endless';this.bossRushIdx=0;
// Stats
this.kills=0;this.bosses=0;this.maxCombo=1;this.maxStreak=0;this.noHitBoss=true;this.upgCount=0;this.crystalsEarned=0;
// Progression
this.crystals=0;this.unlockedShips=['striker'];this.selectedShip='striker';this.earnedAch=[];
this.adWvCnt=0;
// Score popups
this.popups=[];
this.resize();window.addEventListener('resize',()=>this.resize());
this.bindInput();this.bindUI();this.loadData();
requestAnimationFrame(t=>this.loop(t));
}
async loadData(){
const d=await this.sdk.load('sb_data');
if(d){this.crystals=d.c||0;this.unlockedShips=d.s||['striker'];this.hs=d.h||0;this.earnedAch=d.a||[];}
this.refreshMenu();
}
async saveData(){
await this.sdk.save('sb_data',{c:this.crystals,s:this.unlockedShips,h:this.hs,a:this.earnedAch});
}
refreshMenu(){
document.getElementById('menuHS').textContent=this.hs>0?`HIGH SCORE: ${this.hs.toLocaleString()}`:'';
document.getElementById('crystalDisplay').textContent=`💎 ${this.crystals.toLocaleString()} Crystals`;
// Ships
const sl=document.getElementById('shipList');sl.innerHTML='';
for(const s of SHIPS){const d=document.createElement('div');d.className='sp'+(s.id===this.selectedShip?' sel':'')+(this.unlockedShips.includes(s.id)?'':' locked');
d.innerHTML=`<div class="sico" style="color:${s.color}">▲</div><div class="snm">${s.name}</div><div class="sst">${s.desc}</div>${this.unlockedShips.includes(s.id)?`<div class="sst">HP:${s.hp} SPD:${Math.round(s.spd*100)} DMG:${s.dmg}</div>`:`<div class="cost">💎 ${s.unlock}</div>`}`;
d.onclick=()=>{if(this.unlockedShips.includes(s.id)){this.selectedShip=s.id;this.refreshMenu();}else if(this.crystals>=s.unlock){this.crystals-=s.unlock;this.unlockedShips.push(s.id);this.selectedShip=s.id;this.saveData();this.refreshMenu();this.aud.unlock();this.aud.levelUp();}};
sl.appendChild(d);}
// Modes
const ml=document.getElementById('modeList');ml.innerHTML='';
[{id:'endless',n:'Endless',d:'Survive waves'},{id:'bossrush',n:'Boss Rush',d:'Bosses only'},{id:'blitz',n:'Blitz',d:'3 min speedrun'}].forEach(m=>{const d=document.createElement('div');d.className='md'+(m.id===this.mode?' sel':'');d.innerHTML=`<div class="mdn">${m.n}</div><div class="mdd">${m.d}</div>`;d.onclick=()=>{this.mode=m.id;this.refreshMenu();};ml.appendChild(d);});
}
resize(){const w=window.innerWidth,h=window.innerHeight;this.sc=Math.min(w/W,h/H);this.cv.width=W;this.cv.height=H;this.cv.style.width=(W*this.sc)+'px';this.cv.style.height=(H*this.sc)+'px';this.ox=(w-W*this.sc)/2;this.oy=(h-H*this.sc)/2;this.cv.style.left=this.ox+'px';this.cv.style.top=this.oy+'px';}
gc(cx,cy){return{x:(cx-this.ox)/this.sc,y:(cy-this.oy)/this.sc};}
bindInput(){
const dn=(cx,cy)=>{const p=this.gc(cx,cy);this.inp.a=true;this.inp.lx=p.x;this.inp.ly=p.y;this.inp.dx=0;this.inp.dy=0;};
const mv=(cx,cy)=>{if(!this.inp.a)return;const p=this.gc(cx,cy);this.inp.dx=p.x-this.inp.lx;this.inp.dy=p.y-this.inp.ly;this.inp.lx=p.x;this.inp.ly=p.y;};
const up=()=>{this.inp.a=false;this.inp.dx=0;this.inp.dy=0;};
this.cv.addEventListener('touchstart',e=>{e.preventDefault();this.aud.unlock();dn(e.touches[0].clientX,e.touches[0].clientY);},{passive:false});
this.cv.addEventListener('touchmove',e=>{e.preventDefault();mv(e.touches[0].clientX,e.touches[0].clientY);},{passive:false});
this.cv.addEventListener('touchend',e=>{e.preventDefault();up();},{passive:false});
this.cv.addEventListener('mousedown',e=>{this.aud.unlock();dn(e.clientX,e.clientY);});
this.cv.addEventListener('mousemove',e=>mv(e.clientX,e.clientY));
this.cv.addEventListener('mouseup',()=>up());
window.addEventListener('keydown',e=>{if(e.key==='p'||e.key==='P'){if(this.state==='PLAYING')this.pause();else if(this.state==='PAUSED')this.resume();}if(['ArrowUp','ArrowDown','ArrowLeft','ArrowRight',' '].includes(e.key))e.preventDefault();});
document.addEventListener('visibilitychange',()=>{if(document.hidden&&this.state==='PLAYING')this.pause();});
window.addEventListener('wheel',e=>e.preventDefault(),{passive:false});
document.addEventListener('contextmenu',e=>e.preventDefault());
}
bindUI(){
const menu=document.getElementById('menuScr'),pau=document.getElementById('pauseScr'),ov=document.getElementById('overScr');
document.getElementById('startBtn').onclick=()=>{this.aud.unlock();this.startGame();};
menu.addEventListener('touchstart',e=>{if(e.target.id==='startBtn'){e.preventDefault();this.aud.unlock();this.startGame();}},{passive:false});
document.getElementById('pauseBtn').onclick=e=>{e.stopPropagation();this.pause();};
document.getElementById('soundBtn').onclick=e=>{e.stopPropagation();this.aud.on=!this.aud.on;e.target.textContent='SOUND: '+(this.aud.on?'ON':'OFF');};
document.getElementById('resumeBtn').onclick=()=>this.resume();
document.getElementById('pauseMenuBtn').onclick=e=>{e.stopPropagation();this.sdk.gpStop();this.goMenu();};
document.getElementById('restartBtn').onclick=()=>{this.aud.unlock();this.startGame();};
document.getElementById('goMenuBtn').onclick=e=>{e.stopPropagation();this.goMenu();};
document.getElementById('extraLifeBtn').onclick=async e=>{e.stopPropagation();if(await this.sdk.rewAd()){this.revive();}};
}
startGame(){
this.state='PLAYING';this.score=0;this.combo=1;this.comboT=0;this.extraUsed=false;this.adWvCnt=0;
this.kills=0;this.bosses=0;this.maxCombo=1;this.maxStreak=0;this.noHitBoss=true;this.upgCount=0;this.crystalsEarned=0;this.popups=[];
this.pl=new Player(this.selectedShip);
this.enemies=[];this.boss=null;this.pus=[];
this.bul.p.forEach(b=>b.a=false);this.par.p.forEach(p=>p.a=false);
this.wave=0;this.eLft=0;this.toSp=0;this.spT=0;this.wvDel=0;this.isBoss=false;this.bossSpd=false;this.zone=0;this.bossRushIdx=0;
this.nextWave();
menu('menuScr',1);menu('overScr',1);menu('pauseScr',1);document.getElementById('pauseBtn').style.display='flex';
this.sdk.gpStart();
}
nextWave(){
this.wave++;this.zone=Math.floor((this.wave-1)/5)%ZONES.length;
if(this.mode==='bossrush'){this.isBoss=true;this.bossSpd=false;this.toSp=0;this.eLft=1;}
else if(this.mode==='blitz'){this.isBoss=this.wave%3===0;this.bossSpd=false;this.toSp=this.isBoss?0:4+this.wave*2;this.eLft=this.isBoss?1:this.toSp;}
else{this.isBoss=this.wave%5===0;this.bossSpd=false;this.toSp=this.isBoss?0:5+(this.wave-1)*2;this.eLft=this.isBoss?1:this.toSp;}
this.spT=0;this.wvDel=2000;
this.wvTxt=this.isBoss?`⚠ BOSS - ${ZONES[this.zone].name}`:`WAVE ${this.wave} - ${ZONES[this.zone].name}`;this.wvTxtT=2200;
}
getEType(){const w=this.wave;const r=Math.random();if(w<3)return'basic';if(w<5)return r<.5?'basic':r<.8?'zigzag':'swarm';if(w<8)return r<.3?'basic':r<.5?'zigzag':r<.7?'kamikaze':r<.85?'swarm':'tank';if(w<12)return r<.2?'basic':r<.35?'zigzag':r<.5?'kamikaze':r<.65?'tank':r<.8?'splitter':r<.9?'shielded':'sniper';return['basic','zigzag','kamikaze','tank','splitter','shielded','sniper','swarm'][Math.floor(r*8)];}
showUpgradePicker(){
this.state='UPGRADE';this.sdk.gpStop();
const avail=UPGRADES.filter(u=>{let cur=0;if(u.id==='sideGuns')cur=this.pl.sideGuns;else if(u.id==='rearGun')cur=this.pl.rearGun;else if(u.id==='piercing')cur=this.pl.piercing;else if(u.id==='homing')cur=this.pl.homing;else if(u.id==='spread')cur=this.pl.spread;else if(u.id==='fireRate')cur=this.pl.fireRateBonus;else if(u.id==='dmgUp')cur=this.pl.dmgBonus;else if(u.id==='orbiters')cur=this.pl.orbiters;else if(u.id==='regen')cur=this.pl.regen;else if(u.id==='magnet')cur=this.pl.magnet;else if(u.id==='xpBoost')cur=Math.round((this.pl.xpMult-1)/.3);else if(u.id==='luck')cur=Math.round((this.pl.luckMult-1)/.3);else if(u.id==='bomb')cur=this.pl.bomb;else if(u.id==='slowField')cur=this.pl.slowField;else if(u.id==='drone')cur=this.pl.drone;else if(u.id==='hpUp')cur=this.pl.hpBonus;else if(u.id==='speedUp')cur=this.pl.speedBonus;else if(u.id==='critChance')cur=Math.round(this.pl.critChance/.15);else if(u.id==='explode')cur=this.pl.explodeShot?1:0;else if(u.id==='shield2')cur=this.pl.autoShield;return cur<u.max;});
// Weighted by rarity
const weighted=[];for(const u of avail){const w=u.rarity===1?5:u.rarity===2?3:1;for(let i=0;i<w;i++)weighted.push(u);}
const picks=[];while(picks.length<3&&weighted.length>0){const i=Math.floor(Math.random()*weighted.length);const u=weighted[i];if(!picks.find(p=>p.id===u.id))picks.push(u);weighted.splice(i,1);}
if(picks.length===0){this.state='PLAYING';this.sdk.gpStart();return;}
const el=document.getElementById('upgCards');el.innerHTML='';
const rColors={1:'Common',2:'Rare',3:'Epic'};const rC={1:'#aaa',2:'#4af',3:'#a5f'};
for(const u of picks){const d=document.createElement('div');d.className='ui';d.innerHTML=`<div class="ico">${u.ico}</div><div class="nm">${u.name}</div><div class="ds">${u.desc}</div><div class="rr" style="color:${rC[u.rarity]}">${rColors[u.rarity]}</div>`;
d.onclick=()=>{this.pl.applyUpgrade(u.id);this.upgCount++;this.aud.upgrade();document.getElementById('upgPick').style.display='none';this.state='PLAYING';this.sdk.gpStart();};
el.appendChild(d);}
document.getElementById('upgPick').style.display='flex';
}
pause(){if(this.state!=='PLAYING')return;this.state='PAUSED';document.getElementById('pWave').textContent=this.wave;document.getElementById('pScore').textContent=this.score.toLocaleString();document.getElementById('pKills').textContent=this.kills;menu('pauseScr',0);this.sdk.gpStop();}
resume(){if(this.state!=='PAUSED')return;this.state='PLAYING';menu('pauseScr',1);this.sdk.gpStart();}
async gameOver(){
this.state='GAMEOVER';this.sdk.gpStop();
// Crystals earned
this.crystalsEarned=Math.floor(this.score/100)+this.wave*5+this.bosses*50;this.crystals+=this.crystalsEarned;
const isNew=this.score>this.hs;if(isNew){this.hs=this.score;this.sdk.happy();}
// Check achievements
const st={kills:this.kills,wave:this.wave,bosses:this.bosses,noHitBoss:this.noHitBoss,maxCombo:this.maxCombo,shipsOwned:this.unlockedShips.length,score:this.score,upgrades:this.upgCount,maxStreak:this.maxStreak};
for(const a of ACHIEVEMENTS){if(!this.earnedAch.includes(a.id)&&a.check(st)){this.earnedAch.push(a.id);this.crystals+=a.reward;this.crystalsEarned+=a.reward;}}
await this.saveData();
document.getElementById('finalScore').textContent=this.score.toLocaleString();document.getElementById('finalHS').textContent='HIGH SCORE: '+this.hs.toLocaleString();document.getElementById('newHS').style.display=isNew?'block':'none';
document.getElementById('crystalEarn').textContent=`💎 +${this.crystalsEarned} Crystals Earned`;
document.getElementById('runStats').innerHTML=`<div class="st"><div class="sv">${this.wave}</div><div class="sl">Waves</div></div><div class="st"><div class="sv">${this.kills}</div><div class="sl">Kills</div></div><div class="st"><div class="sv">${this.bosses}</div><div class="sl">Bosses</div></div><div class="st"><div class="sv">${this.upgCount}</div><div class="sl">Upgrades</div></div>`;
document.getElementById('extraLifeBtn').style.display=(!this.extraUsed&&this.sdk.ok)?'block':'none';
menu('overScr',0);document.getElementById('pauseBtn').style.display='none';
}
revive(){this.extraUsed=true;this.pl.revive();this.bul.p.forEach(b=>{if(!b.pl)b.a=false;});this.state='PLAYING';menu('overScr',1);document.getElementById('pauseBtn').style.display='flex';this.sdk.gpStart();}
goMenu(){this.state='MENU';menu('menuScr',0);menu('pauseScr',1);menu('overScr',1);document.getElementById('upgPick').style.display='none';document.getElementById('pauseBtn').style.display='none';this.refreshMenu();}
shake(i,d){this.shI=i;this.shD=d;}
addScore(pts){const p=Math.floor(pts*this.combo);this.score+=p;this.combo=Math.min(this.combo+.1,4);if(this.combo>this.maxCombo)this.maxCombo=this.combo;this.comboT=1500;return p;}
popup(x,y,txt,c){this.popups.push({x,y,txt,c,t:800});}
// ═══════ UPDATE ═══════
update(dt){
const now=Date.now();this.comboT-=dt*16.67;if(this.comboT<=0)this.combo=Math.max(1,this.combo-.004*dt);
if(this.wvTxtT>0)this.wvTxtT-=dt*16.67;
// Popups
for(let i=this.popups.length-1;i>=0;i--){this.popups[i].y-=1.5*dt;this.popups[i].t-=dt*16.67;if(this.popups[i].t<=0)this.popups.splice(i,1);}
// Player
this.pl.update(dt,this.inp);
if(this.pl.canFire(now)){this.pl.fire(now,this.bul);this.aud.shoot();if(this.pl.drone>0&&now%500<20)this.pl.fireDrones(now,this.bul);}
// Bomb
if(this.pl.bomb&&this.pl.bombT<=0){this.pl.bombT=30000;this.aud.bomb();this.shake(10,400);for(const e of this.enemies){e.alive=false;this.addScore(e.score);this.par.emit(e.x,e.y,10,{ms:1,xs:4,l:300,s:5,c:e.color});}this.enemies=[];}
// Enemies
const slow=this.pl.slowField>0;
for(let i=this.enemies.length-1;i>=0;i--){this.enemies[i].update(dt,this.pl.x,this.pl.y,this.bul,this.aud,slow);if(!this.enemies[i].alive){this.eLft--;this.enemies.splice(i,1);}}
// Boss
if(this.boss){const sp=this.boss.update(dt,this.pl.x,this.pl.y,this.bul,this.aud);if(sp){this.enemies.push(new Enemy('swarm',sp.x-20,sp.y,this.wave));this.enemies.push(new Enemy('swarm',sp.x+20,sp.y,this.wave));this.eLft+=2;}
if(!this.boss.alive){const pts=this.addScore(this.boss.score);this.popup(this.boss.x,this.boss.y,'+'+pts,'#ff0');this.par.emit(this.boss.x,this.boss.y,45,{ms:1,xs:7,l:600,s:8,c:this.boss.color});this.par.emit(this.boss.x,this.boss.y,30,{ms:2,xs:9,l:400,s:5,c:'#ff0'});this.shake(10,500);this.aud.bigExplode();this.bosses++;this.eLft--;this.sdk.happy();this.boss=null;}}
// Spawn
if(!this.isBoss&&this.toSp>0){this.wvDel-=dt*16.67;if(this.wvDel<=0){this.spT-=dt*16.67;if(this.spT<=0){const t=this.getEType();const x=25+Math.random()*(W-50);this.enemies.push(new Enemy(t,x,-25,this.wave));this.toSp--;this.spT=Math.max(300,1300-this.wave*40);}}}
// Boss spawn
if(this.isBoss&&!this.bossSpd){this.wvDel-=dt*16.67;if(this.wvDel<=0){this.boss=new Boss(this.mode==='bossrush'?this.bossRushIdx++:Math.floor(this.wave/5)-1,this.wave);this.bossSpd=true;}}
// Next wave
if(this.eLft<=0&&this.toSp<=0&&!this.boss){
// Upgrade every 3 waves (or every boss kill)
if(this.wave%3===0||this.isBoss)this.showUpgradePicker();
// Ad every 4 waves
this.adWvCnt++;if(this.adWvCnt>=4){this.adWvCnt=0;this.sdk.midAd();}
// Blitz check
if(this.mode==='blitz'&&this.wave>=15){this.gameOver();return;}
this.nextWave();
}
// Bullets
this.bul.update(dt,this.enemies,this.boss);
// Power-ups
for(let i=this.pus.length-1;i>=0;i--){this.pus[i].update(dt,this.pl.magnet,this.pl.x,this.pl.y);if(!this.pus[i].alive)this.pus.splice(i,1);}
this.par.update(dt);
// Shake
if(this.shD>0){this.shD-=dt*16.67;this.shX=(Math.random()-.5)*this.shI;this.shY=(Math.random()-.5)*this.shI;}else{this.shX=0;this.shY=0;}
// Collisions
this.collide();
// XP level up
// Player death
if(!this.pl.alive){this.par.emit(this.pl.x,this.pl.y,40,{ms:1,xs:6,l:500,s:6,c:this.pl.color});this.par.emit(this.pl.x,this.pl.y,25,{ms:2,xs:8,l:300,s:4,c:'#fff'});this.shake(8,400);this.aud.explode();setTimeout(()=>this.gameOver(),700);this.state='DYING';}
}
collide(){
const act=this.bul.active();
// Player bullets vs enemies
for(const b of act){if(!b.pl||!b.a)continue;
for(const e of this.enemies){if(!e.alive)continue;if(ch(b.x,b.y,b.r,e.x,e.y,e.r)){if(b.pierce>0)b.pierce--;else b.a=false;const isCrit=b.d>this.pl.baseDmg+this.pl.dmgBonus;
if(e.takeDmg(b.d)){const pts=this.addScore(e.score);this.popup(e.x,e.y-15,'+'+pts,isCrit?'#ff0':'#fff');this.par.emit(e.x,e.y,14,{ms:1,xs:4,l:300,s:5,c:e.color});if(b.explode)this.par.emit(e.x,e.y,20,{ms:2,xs:5,l:200,s:6,c:'#f80'});this.aud.explode();this.kills++;this.pl.killStreak++;this.pl.streakT=2000;if(this.pl.killStreak>this.maxStreak)this.maxStreak=this.pl.killStreak;if(this.pl.killStreak%10===0)this.aud.streak(this.pl.killStreak/10);
const lvl=this.pl.addXP(e.score*.3);if(lvl)this.aud.levelUp();
tryDrop(e.x,e.y,this.pus,this.pl.luckMult);
// Splitter
if(e.type==='splitter'){for(let j=0;j<2;j++){const ne=new Enemy('swarm',e.x+(j?15:-15),e.y,this.wave);this.enemies.push(ne);this.eLft++;}}
}else{this.par.emit(b.x,b.y,3,{ms:.5,xs:2,l:120,s:3,c:'#fff'});}if(!b.pierce)break;}}
// vs boss
if(b.a&&this.boss&&this.boss.alive){if(ch(b.x,b.y,b.r,this.boss.x,this.boss.y,this.boss.r)){if(b.pierce>0)b.pierce--;else b.a=false;this.boss.takeDmg(b.d);this.par.emit(b.x,b.y,4,{ms:.5,xs:2,l:120,s:3,c:this.boss.color});}}}
// Enemy bullets + body vs player
if(this.pl.alive){for(const b of act){if(b.pl||!b.a)continue;if(ch(b.x,b.y,b.r,this.pl.x,this.pl.y,this.pl.r)){b.a=false;if(this.pl.takeDmg(this.aud)){this.noHitBoss=false;}this.shake(4,200);}}
for(const e of this.enemies){if(!e.alive)continue;if(ch(this.pl.x,this.pl.y,this.pl.r,e.x,e.y,e.r)){this.pl.takeDmg(this.aud);e.alive=false;this.par.emit(e.x,e.y,12,{ms:1,xs:4,l:300,s:5,c:e.color});this.aud.explode();this.shake(4,200);}}
if(this.boss&&this.boss.alive&&!this.boss.entering){if(ch(this.pl.x,this.pl.y,this.pl.r,this.boss.x,this.boss.y,this.boss.r)){this.pl.takeDmg(this.aud);this.noHitBoss=false;this.shake(5,300);}}
// Orbiter damage
if(this.pl.orbiters>0){for(let i=0;i<this.pl.orbiters*2;i++){const a=this.pl.orbAngle+i*(Math.PI*2/(this.pl.orbiters*2));const ox=this.pl.x+Math.cos(a)*30,oy=this.pl.y+Math.sin(a)*30;for(const e of this.enemies){if(!e.alive)continue;if(ch(ox,oy,5,e.x,e.y,e.r)){e.takeDmg(1);this.par.emit(ox,oy,3,{ms:.5,xs:2,l:100,s:3,c:'#0df'});}}}}
// Power-ups
for(let i=this.pus.length-1;i>=0;i--){const pu=this.pus[i];if(ch(this.pl.x,this.pl.y,this.pl.r+10,pu.x,pu.y,pu.r)){if(pu.type==='health'){this.pl.hp=Math.min(this.pl.hp+1,this.pl.maxHp);this.popup(pu.x,pu.y-10,'+HP','#f44');}else if(pu.type==='xp'){const lvl=this.pl.addXP(50);if(lvl)this.aud.levelUp();this.popup(pu.x,pu.y-10,'+XP','#0ff');}else if(pu.type==='crystal'){this.crystalsEarned+=5;this.popup(pu.x,pu.y-10,'+5💎','#a5f');}
this.aud.powerUp();this.par.emit(pu.x,pu.y,8,{ms:1,xs:3,l:200,s:4,c:pu.type==='health'?'#f44':pu.type==='xp'?'#0ff':'#a5f'});this.pus.splice(i,1);}}}
}
// ═══════ RENDER ═══════
render(){
const c=this.cx;c.clearRect(0,0,W,H);
const z=ZONES[this.zone]||ZONES[0];
const bg=c.createLinearGradient(0,0,0,H);bg.addColorStop(0,z.bg1);bg.addColorStop(1,z.bg2);c.fillStyle=bg;c.fillRect(0,0,W,H);
for(const s of this.stars){s.y+=s.sp;if(s.y>H+4){s.y=-4;s.x=Math.random()*W;}c.globalAlpha=s.op;c.fillStyle=z.star;c.fillRect(s.x,s.y,s.sz,s.sz);}c.globalAlpha=1;
if(this.state==='MENU')return;
c.save();c.translate(this.shX,this.shY);
for(const pu of this.pus)pu.draw(c);
for(const e of this.enemies)e.draw(c);
if(this.boss)this.boss.draw(c);
this.bul.draw(c);
if(this.pl)this.pl.draw(c);
this.par.draw(c);
// Score popups
for(const p of this.popups){c.globalAlpha=Math.min(1,p.t/300);c.font='bold 13px sans-serif';c.fillStyle=p.c;c.textAlign='center';c.fillText(p.txt,p.x,p.y);c.globalAlpha=1;}
c.restore();
this.drawHUD(c);
}
drawHUD(c){
if(!this.pl)return;
c.save();
// Score
c.font='bold 20px "Segoe UI",system-ui,sans-serif';c.fillStyle='#fff';c.textAlign='right';c.fillText(this.score.toLocaleString(),W-14,38);
if(this.combo>1.2){c.font='bold 12px sans-serif';c.fillStyle='#ff0';c.fillText(`x${this.combo.toFixed(1)}`,W-14,54);}
// Kill streak
if(this.pl.killStreak>=5){c.font='bold 11px sans-serif';c.fillStyle='#f80';c.fillText(`🔥 ${this.pl.killStreak} STREAK`,W-14,68);}
// Wave + Zone
c.textAlign='left';c.font='bold 11px sans-serif';c.fillStyle='rgba(255,255,255,.4)';c.fillText(`WAVE ${this.wave}`,14,54);
c.font='9px sans-serif';c.fillStyle=ZONES[this.zone]?.accent||'#fff';c.fillText(ZONES[this.zone]?.name||'',14,66);
// Hearts
for(let i=0;i<this.pl.maxHp;i++){c.font='18px sans-serif';c.fillStyle=i<this.pl.hp?'#f44':'#333';c.fillText('♥',14+i*22,38);}
// XP bar
const xbW=W-28,xbH=4,xbX=14,xbY=H-16;c.fillStyle='rgba(255,255,255,.1)';c.fillRect(xbX,xbY,xbW,xbH);c.fillStyle='#0df';c.fillRect(xbX,xbY,xbW*(this.pl.xp/this.pl.xpNext),xbH);c.font='8px sans-serif';c.fillStyle='rgba(255,255,255,.35)';c.textAlign='center';c.fillText(`LVL ${this.pl.level}`,W/2,xbY-3);
// Upgrade indicators
let py=78;c.textAlign='left';c.font='bold 9px sans-serif';
if(this.pl.shield){c.fillStyle='#4af';c.fillText(`SHIELD ${Math.ceil(this.pl.shieldT/1000)}s`,14,py);py+=12;}
if(this.pl.sideGuns){c.fillStyle='#8f8';c.fillText(`SIDE x${this.pl.sideGuns}`,14,py);py+=12;}
if(this.pl.homing){c.fillStyle='#f80';c.fillText(`HOMING x${this.pl.homing}`,14,py);py+=12;}
if(this.pl.drone){c.fillStyle='#8f8';c.fillText(`DRONE x${this.pl.drone}`,14,py);py+=12;}
// Boss HP
if(this.boss&&this.boss.alive)this.boss.drawHP(c);
// Wave text
if(this.wvTxtT>0){const a=Math.min(1,this.wvTxtT/400);c.globalAlpha=a;c.font='bold 30px "Segoe UI",system-ui,sans-serif';c.textAlign='center';c.fillStyle='#fff';c.shadowColor=ZONES[this.zone]?.accent||'#0af';c.shadowBlur=18;c.fillText(this.wvTxt,W/2,H/2-40);c.shadowBlur=0;c.globalAlpha=1;}
// Blitz timer
if(this.mode==='blitz'){c.font='bold 14px sans-serif';c.textAlign='center';c.fillStyle='#f80';c.fillText(`${15-this.wave} WAVES LEFT`,W/2,H-30);}
c.restore();
}
loop(t){const dt=Math.min((t-this.lt)/16.67,3);this.lt=t;if(this.state==='PLAYING')this.update(dt);this.render();requestAnimationFrame(ts=>this.loop(ts));}
}
// ═══════ UTILS ═══════
function ch(x1,y1,r1,x2,y2,r2){const dx=x1-x2,dy=y1-y2,rr=r1+r2;return dx*dx+dy*dy<rr*rr;}
function menu(id,hide){document.getElementById(id).classList[hide?'add':'remove']('h');}
if(!CanvasRenderingContext2D.prototype.roundRect){CanvasRenderingContext2D.prototype.roundRect=function(x,y,w,h,r){this.moveTo(x+r,y);this.lineTo(x+w-r,y);this.arcTo(x+w,y,x+w,y+r,r);this.lineTo(x+w,y+h-r);this.arcTo(x+w,y+h,x+w-r,y+h,r);this.lineTo(x+r,y+h);this.arcTo(x,y+h,x,y+h-r,r);this.lineTo(x,y+r);this.arcTo(x,y,x+r,y,r);};}
window.addEventListener('DOMContentLoaded',()=>new Game());
</script>
</body>
</html>