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Description
What's the idea?*
Basically, similar to VelocityX/VelocityY/VelocityZ parameters, I would like to be able to read PositionX/PositionY/PositionZ parameters.
Using the world space constraint technique, this would allow me to create network-synced world space props that work for late joiners, by using animator parameters to represent the X/Y/Z position of the prop. In order to know where to place the prop, I need to be able to see the coordinate system of the world, and reporting the current player position seems like a good reference point to use.
I have a prototype of this prefab up here: seanedwards/vrc-worldobject
Is there another way?
I can probably get the world space position another way, such as a gameobject+shader that renders its own world space orientation/position.