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index.js
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454 lines (404 loc) · 13.9 KB
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let playPlayerBtn = document.querySelector(".play-player");
let playComputerBtn = document.querySelector(".play-computer");
let computerLvlEasyBtn = document.querySelector(".lvl-easy");
let computerLvlHardBtn = document.querySelector(".lvl-hard");
let startComputerBtn = document.querySelector(".startComputer");
let startPlayerBtn = document.querySelector(".startPlayer");
let inputP1 = document.querySelector("#spelare1input");
let inputP2 = document.querySelector("#spelare2input");
let inputP3 = document.querySelector("#spelare3input");
let scoreP1 = document.querySelector(".spelare1poäng");
let scoreP2 = document.querySelector(".spelare2poäng");
let reset = document.querySelector(".reset");
let quit = document.querySelector(".quit");
let history = document.querySelector(".history-content");
let startMenu = document.querySelector("#menu");
let playerMenu = document.querySelector("#player-menu");
let computerMenu = document.querySelector("#computer-menu");
let game = document.querySelector("#game");
let gameBox = document.querySelector(".game-box");
let gameRound = document.querySelector(".game-round");
let gameSound = document.querySelector(".pokeTheme");
let pointsP1 = 0;
let pointsP2 = 0;
let pointsP3 = 0;
let pointsPc = 0;
let difficultyEasy = true;
let timesClicked = 0;
let cardId = 0;
let currentPlayer;
let input1;
let input2;
let input3;
let tmpClickedCardsArray = [];
let clickedCardsArray = [];
let cardsArray = [];
let botMemory = [];
let pairs = {};
playPlayerBtn.addEventListener("click", (event) => {
event.preventDefault();
startMenu.style.display = "none";
playerMenu.style.display = "flex";
startPlayerBtn.addEventListener("click", (event) => {
event.preventDefault();
input1 = inputP1.value;
input2 = inputP2.value;
if (input1 === "" || input2 === "") {
return;
}
playerMenu.style.display = "none";
game.style.display = "flex";
scoreP1.textContent = input1 + ": " + pointsP1;
scoreP2.textContent = input2 + ": " + pointsP2;
currentPlayer = input1;
scoreP1.style.color = "green";
quit.addEventListener("click", (event) => {
location.reload();
});
reset.addEventListener("click", (event) => {
pointsP1 = 0;
scoreP1.textContent = input1 + ": " + pointsP1;
pointsP2 = 0;
scoreP2.textContent = input2 + ": " + pointsP2;
history.innerHTML = "";
timesClicked = 0;
currentPlayer = input1;
cardId = 0;
gameBox.innerHTML = "";
createCards();
});
createCards();
});
});
playComputerBtn.addEventListener("click", (event) => {
event.preventDefault();
startMenu.style.display = "none";
computerMenu.style.display = "flex";
computerLvlEasyBtn.addEventListener("click", (event) => {
difficultyEasy = true;
});
computerLvlHardBtn.addEventListener("click", (event) => {
difficultyEasy = false;
});
startComputerBtn.addEventListener("click", (event) => {
event.preventDefault();
input1 = inputP3.value;
if (input1 === "") {
return;
}
computerMenu.style.display = "none";
game.style.display = "flex";
//Sätter Spelarens start poäng
scoreP1.textContent = input1 + ": " + pointsP1;
//Sätter datorns start poäng
input2 = "Gary Oak";
scoreP2.textContent = input2 + ": " + pointsP2;
//Bestämmer spelaren som börjar
currentPlayer = input1;
scoreP1.style.color = "green";
quit.addEventListener("click", (event) => {
location.reload();
});
reset.addEventListener("click", (event) => {
if (currentPlayer === "Gary Oak") {
} else {
pointsP1 = 0;
scoreP1.textContent = input1 + ": " + pointsP1;
pointsP2 = 0;
scoreP2.textContent = input2 + ": " + pointsP2;
history.innerHTML = "";
pairs = {};
timesClicked = 0;
currentPlayer = input1;
scoreP1.style.color = "green";
scoreP2.style.color = "black";
cardId = 0;
clickedCardsArray = [];
cardsArray = [];
tmpClickedCardsArray = [];
gameBox.innerHTML = "";
createCards();}
});
createCards();
});
});
//Hämta array av bilder
const getPictures = () => [
{ imgSrc: "../pokemon-icons/Alakazam.png", name: "alakazam" },
{ imgSrc: "../pokemon-icons/Articuno.png", name: "articuno" },
{ imgSrc: "../pokemon-icons/Blastoise.png", name: "blastoise" },
{ imgSrc: "../pokemon-icons/Charizard.png", name: "charizard" },
{ imgSrc: "../pokemon-icons/Dragonite.png", name: "dragonite" },
{ imgSrc: "../pokemon-icons/Gengar.png", name: "gengar" },
{ imgSrc: "../pokemon-icons/Gyarados.png", name: "gyarados" },
{ imgSrc: "../pokemon-icons/Lapras.png", name: "lapras" },
{ imgSrc: "../pokemon-icons/Lugia.png", name: "lugia" },
{ imgSrc: "../pokemon-icons/Machamp.png", name: "machamp" },
{ imgSrc: "../pokemon-icons/masterball.png", name: "masterball" },
{ imgSrc: "../pokemon-icons/Mewtwo.png", name: "mewtwo" },
{ imgSrc: "../pokemon-icons/Moltres.png", name: "moltres" },
{ imgSrc: "../pokemon-icons/Pikachu.png", name: "pikachu" },
{ imgSrc: "../pokemon-icons/Poliwrath.png", name: "poliwrath" },
{ imgSrc: "../pokemon-icons/Snorlax.png", name: "snorlax" },
{ imgSrc: "../pokemon-icons/Venusaur.png", name: "venusaur" },
{ imgSrc: "../pokemon-icons/Zapdos.png", name: "zapdos" },
{ imgSrc: "../pokemon-icons/Alakazam.png", name: "alakazam" },
{ imgSrc: "../pokemon-icons/Articuno.png", name: "articuno" },
{ imgSrc: "../pokemon-icons/Blastoise.png", name: "blastoise" },
{ imgSrc: "../pokemon-icons/Charizard.png", name: "charizard" },
{ imgSrc: "../pokemon-icons/Dragonite.png", name: "dragonite" },
{ imgSrc: "../pokemon-icons/Gengar.png", name: "gengar" },
{ imgSrc: "../pokemon-icons/Gyarados.png", name: "gyarados" },
{ imgSrc: "../pokemon-icons/Lapras.png", name: "lapras" },
{ imgSrc: "../pokemon-icons/Lugia.png", name: "lugia" },
{ imgSrc: "../pokemon-icons/Machamp.png", name: "machamp" },
{ imgSrc: "../pokemon-icons/masterball.png", name: "masterball" },
{ imgSrc: "../pokemon-icons/Mewtwo.png", name: "mewtwo" },
{ imgSrc: "../pokemon-icons/Moltres.png", name: "moltres" },
{ imgSrc: "../pokemon-icons/Pikachu.png", name: "pikachu" },
{ imgSrc: "../pokemon-icons/Poliwrath.png", name: "poliwrath" },
{ imgSrc: "../pokemon-icons/Snorlax.png", name: "snorlax" },
{ imgSrc: "../pokemon-icons/Venusaur.png", name: "venusaur" },
{ imgSrc: "../pokemon-icons/Zapdos.png", name: "zapdos" },
];
//Blanda arrayen av bilder
const randomize = () => {
const pictureData = getPictures();
pictureData.sort(() => Math.random() - 0.5);
return pictureData;
};
//Skapar alla korten, med en click eventlistener
const createCards = () => {
const pictureData = randomize();
pictureData.forEach((item) => {
//Skapa Behållare för kortframsida och baksida
let card = document.createElement("div");
card.className = "card";
card.setAttribute("name", item.name);
card.setAttribute("id", cardId);
//Skapa kortframsidan
let cardFrontImg = document.createElement("img");
cardFrontImg.src = item.imgSrc;
cardFrontImg.className = "face";
//Skapa kortbaksidan
let cardBackImg = document.createElement("img");
cardBackImg.src = "../pokemon-icons/background.png";
cardBackImg.className = "back";
card.append(cardBackImg);
card.append(cardFrontImg);
gameBox.append(card);
cardsArray.push(card);
card.addEventListener("click", (event) => {
if (!(currentPlayer === "Gary Oak")) {
if (card.className === "card toggleCard") {
} else {
card.classList.toggle("toggleCard");
timesClicked++;
clickedCards(card);
console.log(pairs);
}
}
});
cardId++;
});
};
//Lägger till de 2 klickade korten i en array och skickar viadare den
function clickedCards(passedCard) {
const clickedCard = passedCard;
clickedCardsArray.push(clickedCard);
checkPair(clickedCardsArray);
}
//Kollar om de två korten är matchande
function checkPair(arrayToCheck) {
if (timesClicked === 2) {
tmpClickedCardsArray = [...arrayToCheck];
clickedCardsArray = [];
if (
tmpClickedCardsArray[0].attributes.name.value ===
tmpClickedCardsArray[1].attributes.name.value
) {
addScore(tmpClickedCardsArray[0].attributes.name.value);
timesClicked = 0;
delete pairs[tmpClickedCardsArray[0].attributes.name.value]; //Om ett par hittas, tas det bort ur bottens minne
if (currentPlayer === "Gary Oak") {
setTimeout(function () {
bot();
}, 3000);
}
} else {
turnNonPairs(tmpClickedCardsArray);
takingTurns();
timesClicked = 0;
if (currentPlayer === "Gary Oak") {
setTimeout(function () {
bot();
}, 3000);
}
}
}
}
//Om korten inte matchade byter denna funktion vems tur ddedt är
function takingTurns() {
if (currentPlayer === input1) {
currentPlayer = input2;
scoreP2.style.color = "green";
scoreP1.style.color = "black";
} else if (currentPlayer === "Gary Oak") {
currentPlayer = input1;
scoreP1.style.color = "green";
scoreP2.style.color = "black";
} else {
currentPlayer = input1;
scoreP1.style.color = "green";
scoreP2.style.color = "black";
}
}
//Om korten matchar lägger denna funktion till poäng för currentPlayer
function addScore(cardName) {
if (currentPlayer === input1) {
if (cardName === "masterball") {
pointsP1 = pointsP1 + 2;
} else {
pointsP1++;
}
scoreP1.textContent = input1 + ": " + pointsP1;
} else if (currentPlayer === input2) {
if (cardName === "masterball") {
pointsP2 = pointsP2 + 2;
} else {
pointsP2++;
}
scoreP2.textContent = input2 + ": " + pointsP2;
}
addToHistory(currentPlayer);
winner();
}
//Om korten inte matchar vänder denna funktion tillbaka korten
function turnNonPairs(array) {
array.forEach((card) => {
setTimeout(function () {
card.classList.toggle("toggleCard");
}, 1500);
});
}
//Om korten matchar lägger denna funktionen till att någon har fått ett par i historiken
function addToHistory(player) {
let historyElement = document.createElement("p");
historyElement.className = "historyElement";
historyElement.textContent = player + " found a pair!";
history.append(historyElement);
}
//När poängen når 19 så kommer en vinnare utses
function winner() {
let allPoints = pointsP1 + pointsP2;
if (allPoints === 19) {
let winner;
if (pointsP1 > pointsP2) {
winner = input1;
} else {
winner = input2;
}
let historyElement = document.createElement("p");
historyElement.textContent = winner + " has won!";
historyElement.className = "historyElement";
history.append(historyElement);
}
}
//Denna funktion sparar alla kort som botten vänt på
function trackPair(name, id) {
if (!pairs[name]) {
//Här kollar vi om kortet har upptäckats sedan tidigare
pairs[name] = new Set(); //Skapar en tom lista med unika värden
}
pairs[name].add(id); //Lägger positionen på kortet (set hindrar samma position två gånger)
}
//Denna funktion hämtar korten från pairs och kollar om det finns två lika, annars slumpar dden två nya kort.
function bot() {
let i = 0;
let randomNum;
if (difficultyEasy) {
let randomSmartness = Math.random(); //mellan 0 till 1
if (randomSmartness > 0.8) {
let key = Object.keys(pairs).find((key) => pairs[key].size === 2);
if (key) {
cardsArray.forEach((element) => {
if (element.attributes.name.value === key) {
element.classList.toggle("toggleCard");
timesClicked++;
clickedCards(element);
}
});
} else {
do {
do {
randomNum = Math.floor(Math.random() * cardsArray.length);
} while (cardsArray[randomNum].classList.value === "card toggleCard");
cardsArray[randomNum].classList.toggle("toggleCard");
timesClicked++;
clickedCards(cardsArray[randomNum]);
trackPair(
cardsArray[randomNum].attributes.name.value,
cardsArray[randomNum].id
);
i++;
} while (i < 2);
}
} else {
do {
do {
randomNum = Math.floor(Math.random() * cardsArray.length);
} while (cardsArray[randomNum].classList.value === "card toggleCard");
cardsArray[randomNum].classList.toggle("toggleCard");
timesClicked++;
clickedCards(cardsArray[randomNum]);
trackPair(
cardsArray[randomNum].attributes.name.value,
cardsArray[randomNum].id
);
i++;
} while (i < 2);
}
} else if (!difficultyEasy) {
let randomSmartness = Math.random(); //mellan 0 till 1
if (randomSmartness > 0.2) {
let key = Object.keys(pairs).find((key) => pairs[key].size === 2);
if (key) {
cardsArray.forEach((element) => {
if (element.attributes.name.value === key) {
element.classList.toggle("toggleCard");
timesClicked++;
clickedCards(element);
}
});
} else {
do {
do {
randomNum = Math.floor(Math.random() * cardsArray.length);
} while (cardsArray[randomNum].classList.value === "card toggleCard");
cardsArray[randomNum].classList.toggle("toggleCard");
timesClicked++;
clickedCards(cardsArray[randomNum]);
trackPair(
cardsArray[randomNum].attributes.name.value,
cardsArray[randomNum].id
);
i++;
} while (i < 2);
}
} else {
do {
do {
randomNum = Math.floor(Math.random() * cardsArray.length);
} while (cardsArray[randomNum].classList.value === "card toggleCard");
cardsArray[randomNum].classList.toggle("toggleCard");
timesClicked++;
clickedCards(cardsArray[randomNum]);
trackPair(
cardsArray[randomNum].attributes.name.value,
cardsArray[randomNum].id
);
i++;
} while (i < 2);
}
}
}