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Proposal: Merge improvements from my Collisionhook fork #20

@A1mDev

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@A1mDev

What do you think about fork? Should it be merged in whole or in part with this repository?
It has several differences:

  1. Dynamic hook activation depending on whether they are used or not.
  2. Fixed a crash on Windows because the call occurs in different threads, which is not supported by source spawn.
  3. Retrieving the original result of a game function in a plugin. The original function is called anyway, unless the plugin blocks it.
  4. Optimizations – removed unnecessary checks and streamlined code for better performance.

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