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Animated sequences, effects and standalone bonemerge tool #10

@Charcoal112

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@Charcoal112
  1. Option to play animated sequences on bonemerged and parent models.
  2. Option to add effects to the specific bones
  3. Standalone bonemerge tool
  4. Option to unbonemerge prop and swap it to the previously bonemerged bone position (and rotation)
    4.1. XYZ (pos,rot) modifiers (in case if it can't replicate exact postion)
  1. Disable draw of the specific bonemerged prop with a console command
    5.1) Option to give a name to the bonemerged prop and control it with a console command
    5.2) tool_tree_edit prop01 disable_draw\enable_draw (??) (it's can be really useful when you need to holster and unholster weapon in animation)

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