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d3d12_copy_manager #23

@vk2gpu

Description

@vk2gpu

For initial data uploads we need something better than what is currently implemented. What would be desired:

  • Implemented outside of the d3d12_device.
  • Independent of what frame we're on.
  • Thread safe.
  • As foolproof synchronization as possible (i.e. fence will automatically be added when a resource is used that has a pending upload)
  • Use copy queues.
  • Host visible upload memory preferably will not resize. Either upload piece meal, or one shot allocation for large resources.

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