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script.js
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208 lines (172 loc) · 4.21 KB
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//define HTML elements
const board = document.getElementById('game-board');
const instructionText = document.getElementById('instruction-text');
const logo = document.getElementById('logo');
const score = document.getElementById('score');
const highScoreText = document.getElementById('highscore');
//define game vars
const gridSize = 20;
let snake = [{x: 10, y: 10}];
let food = generateFood();
let direction = 'up';
let gameInterval;
let gameStarted = false;
let gameSpeedDelay = 200;
let highScore = 0;
//draw game map, snake, food
function draw() {
board.innerHTML = '';
drawSnake();
drawFood();
updateScore();
}
function drawSnake() {
snake.forEach(segment => {
const snakeElement = createGameElement('div', 'snake');
setPosition(snakeElement, segment);
board.appendChild(snakeElement);
});
}
//responsible for creating food cube or snake
function createGameElement(tag, className) {
const el = document.createElement(tag);
el.className = className;
return el;
}
//set the position of the snake or food
function setPosition(element, position){
element.style.gridColumn = position.x;
element.style.gridRow = position.y;
}
function drawFood(){
if(gameStarted) {
const foodElement = createGameElement('div', 'food');
setPosition(foodElement, food);
board.appendChild(foodElement);
}
}
function generateFood() {
// the +1 is to simply start at 1 and not 0
const x = Math.floor((Math.random() * gridSize) + 1);
const y = Math.floor((Math.random() * gridSize) + 1);
return { x, y };
}
function move(){
const head = { ...snake[0] };
switch(direction){
case 'up':
head.y--;
break;
case 'down':
head.y++;
break;
case 'right':
head.x++;
break;
case 'left':
head.x--;
break;
}
snake.unshift(head);
// snake.pop();
if(head.x === food.x && head.y === food.y) {
food = generateFood();
increaseSpeed();
clearInterval(gameInterval);
gameInterval = setInterval(() => {
move();
checkCollision();
draw();
}, gameSpeedDelay);
} else {
snake.pop();
}
}
function startGame() {
gameStarted = true; // keep track of a running game
instructionText.style.display = 'none';
logo.style.display = 'none';
gameInterval = setInterval(() => {
move();
checkCollision()
draw();
}, gameSpeedDelay)
}
//create key press event listener
function handleKeyPress(e){
if( (!gameStarted && e.code === 'Space') || (!gameStarted && e.key === ' ')){
startGame()
} else {
switch(e.key) {
case 'ArrowUp':
direction = 'up'
break;
case 'ArrowDown':
direction = 'down'
break;
case 'ArrowLeft':
direction = 'left'
break;
case 'ArrowRight':
direction = 'right'
break;
}
}
}
document.addEventListener('keydown', handleKeyPress);
function increaseSpeed() {
if(gameSpeedDelay > 150){
gameSpeedDelay -= 5;
} else if (gameSpeedDelay > 100){
gameSpeedDelay -= 3;
} else if (gameSpeedDelay > 50){
gameSpeedDelay -= 2;
} else if (gameSpeedDelay > 25){
gameSpeedDelay -= 1;
}
}
function checkCollision(){
const head = snake[0];
if(head.x < 1 || head.x > gridSize || head.y < 1 || head.y > gridSize){
resetGame();
}
for(let i = 1; i < snake.length; i++) {
if(head.x === snake[i].x && head.y === snake[i].y){
resetGame();
}
}
}
function resetGame(){
updateHighScore();
stopGame();
snake = [{x: 10, y: 10}]
food = generateFood()
direction = 'right'
gameSpeedDelay = 200;
updateScore();
}
function updateScore(){
const currentScore = snake.length - 1;
//padStart is for the 0 placeholder
score.textContent = currentScore.toString().padStart(3, '0');
}
function stopGame(){
clearInterval(gameInterval)
gameStarted = false;
instructionText.style.display = 'block';
logo.style.display = 'block';
}
function updateHighScore(){
const currentScore = snake.length - 1;
if(currentScore > highScore) {
highScore = currentScore;
highScoreText.textContent = highScore.toString().padStart(3, '0');
}
highScoreText.style.display = 'block';
}
// setInterval(()=> {
// move();
// draw();
// }, 200)
//testing draw function
// draw();