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script.js
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166 lines (149 loc) · 4.33 KB
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var cardDeck = [];
var playerCards = [];
var compCards = [];
var gameStep = "start";
var win = 0;
var sumOfPlayerCards = 0;
var sumOfCompCards = 0;
function createDeck() {
var suits = ["hearts", "diamonds", "clubs", "spades"];
var nums = [
"ace",
"two",
"three",
"four",
"five",
"six",
"seven",
"eight",
"nine",
"ten",
"jack",
"queen",
"king",
];
for (var i = 0; i < nums.length; i++) {
for (var j = 0; j < suits.length; j++) {
var card = {
name: nums[i] + " " + suits[j],
suit: suits[j],
num: i + 1,
};
cardDeck.push(card);
}
}
}
function getRandomIndex() {
return Math.floor(Math.random() * 52);
}
function shuffleCards() {
var currentIndex = 0;
while (currentIndex < cardDeck.length) {
var randomIndex = getRandomIndex(cardDeck.length);
var randomCard = cardDeck[randomIndex];
var currentCard = cardDeck[currentIndex];
cardDeck[currentIndex] = randomCard;
cardDeck[randomIndex] = currentCard;
currentIndex = currentIndex + 1;
}
return cardDeck;
}
function dealCards() {
playerCards = [cardDeck.pop(), cardDeck.pop()];
compCards = [cardDeck.pop(), cardDeck.pop()];
}
function sumCards(input) {
var sum = 0;
var hasAce = false;
for (var i = 0; i < input.length; i++) {
var cardValue = input[i].num;
if (cardValue > 10) {
sum += 10;
} else if (cardValue == 1) {
hasAce = true;
sum += 11; // Assume Ace is worth 11 initially
} else {
sum += cardValue;
}
}
// If the sum is greater than 21 and there's an Ace, adjust the value of Ace to 1
while (sum > 21 && hasAce) {
sum -= 10;
hasAce = false; // Ensures we don't keep subtracting for multiple Aces
}
return sum;
}
function checkForBlackJack() {
sumOfPlayerCards = sumCards(playerCards);
if (
(playerCards[0].num == 1 && playerCards[1].num >= 10) ||
(playerCards[1].num == 1 && playerCards[0].num >= 10)
) {
return "Blackjack! Player wins.";
} else if (
(compCards[0].num == 1 && compCards[1].num >= 10) ||
(compCards[1].num == 1 && compCards[0].num >= 10)
) {
return "Blackjack! Computer wins.";
} else {
return "Would you like to hit or stand?";
}
}
function playerHit() {
playerCards.push(cardDeck.pop());
console.log(playerCards);
}
function playerStand() {
console.log(compCards);
sumOfCompCards = sumCards(compCards);
// console.log(sumOfCompCards);
while (sumOfCompCards <= 16) {
// console.log(cardDeck);
compCards.push(cardDeck.pop());
sumOfCompCards = sumCards(compCards);
}
}
function checkWhoWins() {
sumOfCompCards = sumCards(compCards);
sumOfPlayerCards = sumCards(playerCards);
if (sumOfPlayerCards > 21 && sumOfCompCards > 21) {
return "Both over 21. Type 'restart' to play again.";
} else if (sumOfPlayerCards > 21) {
return "Over 21, you lose! Computer wins! Type 'restart' to play again.";
} else if (sumOfCompCards > 21) {
return "Computer over 21, you win! Type 'restart' to play again.";
} else if (sumOfPlayerCards == sumOfCompCards) {
return "It's a tie. Type 'restart' to play again.";
} else if (sumOfPlayerCards > sumOfCompCards) {
return "You win! Type 'restart' to play again.";
} else if (sumOfCompCards > sumOfPlayerCards) {
return "Computer wins! Type 'restart' to play again.";
}
}
function main(input) {
if (gameStep == "start" || input == "restart") {
createDeck();
shuffleCards();
dealCards();
startingResults = checkForBlackJack();
gameStep = "hit or stand";
// console.log(gameStep);
return `Player cards: ${playerCards[0].name}, ${playerCards[1].name} <br><br> Computer cards: ${compCards[0].name}, ${compCards[1].name} <br><br> ${startingResults}`;
} else if (input == "hit") {
playerHit();
return `Player cards: ${playerCards
.map((card) => card.name)
.join(", ")} <br><br> Computer cards: ${compCards
.map((card) => card.name)
.join(", ")} `;
// map creates an array of card.name join joins them into a string separated by ,
} else if (input == "stand") {
playerStand();
var results = checkWhoWins();
return `Player cards: ${playerCards
.map((card) => card.name)
.join(", ")} <br><br> Computer cards: ${compCards
.map((card) => card.name)
.join(", ")} <br><br> Results: ${results}`;
}
}