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quantumcolorpicker.py
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96 lines (75 loc) · 3.16 KB
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"""
Quantum Color Predictor
This script allows the user to predict the color that will be generated using the QWQNG API.
The user is presented with a white square and four buttons representing different colors.
After making a prediction, the square will change to the predicted color, and the result will be displayed.
Author: [Your Name]
Date: [Date]
"""
import win32com.client
import tkinter as tk
class RandomWalkBiasAmplifier:
"""Implements the Random Walk Bias Amplifier technique."""
def __init__(self, bound):
self.bound = bound
self.counter = 0
def process_bit(self, bit):
"""Processes a bit and returns the amplified result."""
if bit == 1:
self.counter += 1
else:
self.counter -= 1
if self.counter >= self.bound:
self.counter = 0
return 1
elif self.counter <= -self.bound:
self.counter = 0
return 0
return None
def predict_color():
"""Predicts a color using the QWQNG API."""
qng = win32com.client.Dispatch("QWQNG.QNG")
colors = ["red", "blue", "green", "yellow"]
rand_index = int(qng.RandUniform * len(colors))
return colors[rand_index]
class QuantumColorPredictor:
"""Main class for the Quantum Color Predictor game."""
def __init__(self):
self.window = tk.Tk()
self.window.title("Quantum Color Predictor")
self.setup_ui()
self.predicted_color = predict_color()
def setup_ui(self):
"""Sets up the user interface."""
self.color_display = tk.Canvas(self.window, width=200, height=200, bg="white")
self.color_display.pack(pady=20)
self.colors = ["red", "blue", "green", "yellow"]
self.buttons = {}
for color in self.colors:
btn = tk.Button(self.window, text=color.capitalize(), bg="grey", width=15, height=2, command=lambda c=color: self.check_prediction(c))
btn.pack(side=tk.LEFT, padx=10)
self.buttons[color] = btn
self.result_label = tk.Label(self.window, text="", font=("Arial", 16))
self.result_label.pack(pady=10)
self.total_hits = 0
self.total_attempts = 0
self.stats_label = tk.Label(self.window, text="Accuracy: 0.00%", font=("Arial", 16))
self.stats_label.pack(pady=20)
def check_prediction(self, user_color):
"""Checks the user's prediction and updates the UI."""
self.color_display.config(bg=self.predicted_color)
if user_color == self.predicted_color:
self.total_hits += 1
self.result_label.config(text="You guessed it right!", fg="green")
else:
self.result_label.config(text=f"Oops! The color was {self.predicted_color}.", fg="red")
self.total_attempts += 1
accuracy = (self.total_hits / self.total_attempts) * 100
self.stats_label.config(text=f"Accuracy: {accuracy:.2f}%")
self.predicted_color = predict_color()
def run(self):
"""Starts the main loop of the game."""
self.window.mainloop()
if __name__ == "__main__":
game = QuantumColorPredictor()
game.run()