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RustyBGP is my first attempt at routing protocol written in, you guessed it, Rust.

What is implemented:

  • Processing of the following BGP messages: Open, Keepalive, Updates
  • Neighborship comes up
  • Keeping the neighborship up
  • Sending routes
  • Receiving routes
  • IPv4 Unicast Address Family
  • Async via Tokio
  • 2 byte and 4 byte ASN
  • Resuming of neighbors after they go down
  • Optional parameters for neighbors (capabilities like AS4, and other address families)
  • Receiving and understanding (but not doing anything with) Notifications

What isn't implemented yet:

  • GUI
  • Best Path Calc.
  • Processing of BGP Notification
  • Handling of route refresh
  • Other address families