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Replace object m_pos and m_flags update with inline setPos() call #428

@malleoz

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@malleoz

In a lot of object code, I directly update the object's m_pos and subsequently set m_flags.setBit(eFlags::Position). It's since been made clear to me that these instances are really a call to setPos(). This should reduce LOCs slightly, but more importantly it more closely matches the base game.

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