@@ -186,45 +186,40 @@ function generationChange(num) {
186186}
187187
188188function progressBoard ( ) {
189- const newBoard = structuredClone ( board ) ;
190- for ( let i = 0 ; i < boardSize ; i ++ ) {
191- for ( let j = 0 ; j < boardSize ; j ++ ) {
192- //周囲のマスに黒マスが何個あるかを計算(aroundに格納)↓
193- let around = 0 ;
194- let tate = [ 0 ] ;
195- let yoko = [ 0 ] ;
196- if ( i === 0 ) {
197- tate = [ 0 , 1 ] ;
198- }
199- if ( i === boardSize - 1 ) {
200- tate = [ 0 , - 1 ] ;
201- }
202- if ( 0 < i && i < boardSize - 1 ) {
203- tate = [ - 1 , 0 , 1 ] ;
204- }
205- if ( j === 0 ) {
206- yoko = [ 0 , 1 ] ;
207- }
208- if ( j === boardSize - 1 ) {
209- yoko = [ 0 , - 1 ] ;
210- }
211- if ( 0 < j && j < boardSize - 1 ) {
212- yoko = [ - 1 , 0 , 1 ] ;
213- }
214- for ( let ii = 0 ; ii < tate . length ; ii ++ ) {
215- for ( let jj = 0 ; jj < yoko . length ; jj ++ ) {
216- if ( tate [ ii ] !== 0 || yoko [ jj ] !== 0 ) {
217- around += board [ i + tate [ ii ] ] [ j + yoko [ jj ] ] ? 1 : 0 ;
218- }
219- }
220- }
221- //↑周囲のマスに黒マスが何個あるかを計算(aroundに格納)
222- newBoard [ i ] [ j ] = isNextAlive ( around , board [ i ] [ j ] ) ;
223- }
224- }
225- board = newBoard ;
226- generationChange ( generationFigure + 1 ) ;
227- rerender ( ) ;
189+ const newBoard = structuredClone ( board ) ;
190+ for ( let i = 0 ; i < boardSize ; i ++ ) {
191+ for ( let j = 0 ; j < boardSize ; j ++ ) {
192+ //周囲のマスに黒マスが何個あるかを計算(aroundに格納)↓
193+ let around = 0 ;
194+ let tate , yoko ;
195+ if ( i === 0 ) {
196+ tate = [ 0 , 1 ] ;
197+ } else if ( i === boardSize - 1 ) {
198+ tate = [ 0 , - 1 ] ;
199+ } else {
200+ tate = [ - 1 , 0 , 1 ] ;
201+ }
202+ if ( j === 0 ) {
203+ yoko = [ 0 , 1 ] ;
204+ } else if ( j === boardSize - 1 ) {
205+ yoko = [ 0 , - 1 ] ;
206+ } else {
207+ yoko = [ - 1 , 0 , 1 ] ;
208+ }
209+ for ( let ii = 0 ; ii < tate . length ; ii ++ ) {
210+ for ( let jj = 0 ; jj < yoko . length ; jj ++ ) {
211+ if ( tate [ ii ] !== 0 || yoko [ jj ] !== 0 ) {
212+ around += board [ i + tate [ ii ] ] [ j + yoko [ jj ] ] ? 1 : 0 ;
213+ }
214+ }
215+ }
216+ //↑周囲のマスに黒マスが何個あるかを計算(aroundに格納)
217+ newBoard [ i ] [ j ] = isNextAlive ( around , board [ i ] [ j ] ) ;
218+ }
219+ }
220+ board = newBoard ;
221+ generationChange ( generationFigure + 1 ) ;
222+ rerender ( ) ;
228223}
229224
230225//イベント
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