|
7 | 7 | import * as icons from "$lib/icons/index.ts"; |
8 | 8 | import patterns from "$lib/board-templates"; |
9 | 9 | import { onMount } from "svelte"; |
| 10 | + import { loadBoard, saveBoard } from "./api.ts"; |
10 | 11 |
|
11 | 12 | let code = $state(lifeGameJS); |
12 | 13 |
|
|
40 | 41 | function sendEvent(event: string, message?: unknown) { |
41 | 42 | preview_iframe?.contentWindow?.postMessage({ type: event, data: message }, "*"); |
42 | 43 | } |
| 44 | +
|
| 45 | + onMount(() => { |
| 46 | + const handler = async (event: MessageEvent<unknown>) => { |
| 47 | + console.log("handler call"); |
| 48 | + const data = event.data as |
| 49 | + | { type: "unknown event" } |
| 50 | + | { type: "save_board"; data: boolean[][] } |
| 51 | + | { type: "request:load_board" }; |
| 52 | + if (data.type === "save_board") { |
| 53 | + console.log("board saved!"); |
| 54 | + await saveBoard(data.data); |
| 55 | + return; |
| 56 | + } |
| 57 | +
|
| 58 | + if (data.type === "request:load_board") { |
| 59 | + console.log("loaded board"); |
| 60 | + const board = await loadBoard(); |
| 61 | + if (board) { |
| 62 | + sendEvent("load_board", board); |
| 63 | + } |
| 64 | + return; |
| 65 | + } |
| 66 | + }; |
| 67 | +
|
| 68 | + window.addEventListener("message", handler); |
| 69 | + return () => window.removeEventListener("message", handler); |
| 70 | + }); |
43 | 71 | </script> |
44 | 72 |
|
45 | 73 | <div class="navbar bg-[#E0E0E0] shadow-sm"> |
|
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