World's internal linked lists (_updateFirst, _renderFirst, _renderLast, _layerList, _layerCount, _layerSort, etc.) as well as Entities' (_updatePrev, _updateNext, _renderPrev, _renderNext, etc.) should be made public or accessible some way. It's much more efficient than using getType / getAll / etc. - and would allow for more flexibility (for example, I could use nearestToEntity with some conditions, so only the nearest blue entity would get called or whatever)...
Any ideas?