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World's internal linked lists (as well as Entities') should be made public #107

@AbelToy

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@AbelToy

World's internal linked lists (_updateFirst, _renderFirst, _renderLast, _layerList, _layerCount, _layerSort, etc.) as well as Entities' (_updatePrev, _updateNext, _renderPrev, _renderNext, etc.) should be made public or accessible some way. It's much more efficient than using getType / getAll / etc. - and would allow for more flexibility (for example, I could use nearestToEntity with some conditions, so only the nearest blue entity would get called or whatever)...

Any ideas?

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