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cube.h
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202 lines (175 loc) · 4.1 KB
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// 8x8x8 LED Cube
// Copyright (C) 2019 Michał Korzunowicz, https://github.com/mkorzunowicz
//
// See cube.h for description.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _CUBE_H_
#define _CUBE_H_
#include <stdint.h>
#include <map>
#include "static_pictures.h"
#include <SoftwareSerial.h>
#include <HardwareSerial.h>
#define LAYER_COUNT 8
#define COLUMN_COUNT 64
using namespace std;
enum class ColumnColor
{
Red,
Green,
Blue,
Cyan,
Magenta,
Yellow,
All,
RedFront,
None
};
enum class AnimationType
{
Rise,
Fall,
Letter,
Say,
Wall,
Blink,
Time,
Random,
yellowHourglass,
greenHourglass,
Update,
UpdateComplete,
UpdateError,
WifiManager,
Invalid
};
//Abstract class for animations
class AnimationClass
{
public:
virtual unsigned char *printNextFrame() = 0;
void clear();
protected:
unsigned char funGetColumn(unsigned char x, unsigned char y);
unsigned char pCube[COLUMN_COUNT];
ColumnColor color;
void fill();
void xPlus();
void xMinus();
void yPlus();
void yMinus();
void zPlus();
void zMinus();
void moveAllRight();
void moveAllLeft();
#define N 8
void printImageToColor(letterArray arr, ColumnColor color);
letterArray rotate90Clockwise(letterArray rows);
letterArray rotate90AntiClockwise(letterArray rows);
};
//Randomly generated particles start at the bottom to dissappear at the top
class RiseAnimationClass : public AnimationClass
{
public:
RiseAnimationClass(char density, char length, ColumnColor color);
unsigned char *printNextFrame();
private:
char length;
char density;
};
//Flashes the whole cube
class BlinkAnimationClass : public AnimationClass
{
public:
BlinkAnimationClass(int skip);
unsigned char *printNextFrame();
private:
int skip;
char counter = 0;
};
//Lights up a whole plane of selected color
class WallAnimationClass : public AnimationClass
{
public:
WallAnimationClass(ColumnColor color);
unsigned char *printNextFrame();
};
//Randomly generated particles start at the top to dissappear at the bottom
class FallAnimationClass : public AnimationClass
{
public:
FallAnimationClass(char density, char length, ColumnColor color);
unsigned char *printNextFrame();
private:
char length;
char density;
};
// Prints a letter/digit in a given color
class LetterAnimationClass : public AnimationClass
{
public:
LetterAnimationClass(char letter, ColumnColor color);
unsigned char *printNextFrame();
private:
char letter;
};
// Prints a letter/digit in a given color
class SayAnimationClass : public AnimationClass
{
public:
SayAnimationClass(String what, ColumnColor color);
unsigned char *printNextFrame();
private:
String what;
int counter = 0;
int currentIndex = 0;
};
class TimeAnimationClass : public AnimationClass
{
public:
TimeAnimationClass(ColumnColor color, String am);
unsigned char *printNextFrame();
private:
int hour;
int minute;
int second;
String am;
};
class RandomAnimationClass : public AnimationClass
{
public:
RandomAnimationClass();
unsigned char *printNextFrame();
private:
char letter;
SayAnimationClass say;
};
//Entry class for all your LED cube needs
class CubeClass
{
public:
void setup(bool altSerial);
void printFrame();
void ChangeAnimation(AnimationType t, char param1, String param2, ColumnColor param3);
AnimationClass *currentAnimation;
private:
unsigned char pCube[COLUMN_COUNT];
int cube = 1;
bool go = true;
};
extern CubeClass Cube;
extern RiseAnimationClass RiseAnimation;
extern FallAnimationClass FallAnimation;
#endif /* _CUBE_H_ */