-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathship.py
More file actions
42 lines (34 loc) · 1.49 KB
/
ship.py
File metadata and controls
42 lines (34 loc) · 1.49 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_settings,screen):
""""Initialize the ship and set its starting position."""
super(Ship,self).__init__()
self.screen=screen
self.ai_settings=ai_settings
#load the ship image and get its rect.
self.image=pygame.image.load('ship.bmp')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
#Start each new ship at the bottom center of the screen.
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
#Store a decimal value for the ship's center.
self.center=float(self.rect.centerx)
#Movement flag
self.moving_right=False
self.moving_left=False
def update(self):
"""Update the ship's position based on the movement flag."""
if self.moving_right and self.rect.right<self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left>0:
self.center -= self.ai_settings.ship_speed_factor
#update rect object from self.center.
self.rect.centerx=self.center
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image,self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.center=self.screen_rect.centerx