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button.py
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32 lines (25 loc) · 1.16 KB
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import pygame.font
class Button():
def __init__(self,ai_settings,screen,msg):
"""Initialize button attributes"""
self.screen=screen
self.screen_rect=screen.get_rect()
#set the dimensions and properties of the button.
self.width,self.height=200,50
self.button_color=(0,255,0)
self.text_color=(255,255,255)
self.font=pygame.font.SysFont(None,48)
#Build the button's rect object and center it.
self.rect=pygame.Rect(0,0,self.width,self.height)
self.rect.center=self.screen_rect.center
#The button message needs to be prepped only once.
self.prep_msg(msg)
def prep_msg(self,msg):
"""Turn msg into a rendered image and center text on the button."""
self.msg_image=self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect=self.msg_image.get_rect()
self.msg_image_rect.center=self.rect.center
def draw_button(self):
#Draw blank button and then draw message.
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)