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alien_invasion.py
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56 lines (41 loc) · 1.57 KB
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import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
from ship import Ship
from alien import Alien
import game_functions as gf
def run_game():
#Initiaze the game the and create a screen object.
pygame.init()
ai_settings=Settings()
screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#Make the play button.
play_button=Button(ai_settings,screen,"Play")
#Create an instance to store game statistics.
stats=GameStats(ai_settings)
#Create an instance to store game statistics and create Scoreboard
sb=Scoreboard(ai_settings,screen,stats)
#Make a ship.
ship=Ship(ai_settings,screen)
#Make a group to store bullets in.
bullets=Group()
#Making a group of aliens.
aliens=Group()
#Create the fleet of aliens.
gf.create_fleet(ai_settings,screen,ship,aliens)
#make an alien.
#alien=Alien(ai_settings,screen)
#Start the main loop for the game>
while True:
gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
run_game()