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alien.py
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37 lines (29 loc) · 1.17 KB
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self,ai_settings,screen):
"""Initialize the alien and set its starting position."""
super(Alien,self).__init__()
self.screen=screen
self.ai_settings=ai_settings
#Load the alien image and set its rect attribute.
self.image=pygame.image.load('alien.bmp')
self.rect=self.image.get_rect()
#start each new alien near the top left of the screen.
self.rect.x=self.rect.width
self.rect.y=self.rect.height
#store the alien's exact position.
self.x=float(self.rect.x)
def blitme(self):
"""Draw the alien at its current location."""
self.screen.blit(self.image,self.rect)
def update(self):
self.x+=(self.ai_settings.alien_speed_factor*self.ai_settings.fleet_direction)
self.rect.x=self.x
def check_edges(self):
screen_rect=self.screen.get_rect()
if self.rect.right >=screen_rect.right:
return True
elif self.rect.left<=0:
return True