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Add comprehensive CI workflow for all tests
- Added all-tests.yml GitHub Actions workflow to run all tests in CI - Fixed snapshot integration with save/load system - Updated documentation for visual differential testing - Fixed compiler warnings and errors in snapshot tests
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.github/workflows/all-tests.yml

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name: All Tests
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on:
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push:
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branches: [ main ]
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pull_request:
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branches: [ main ]
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jobs:
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build-and-test:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Setup Rust
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uses: dtolnay/rust-toolchain@stable
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with:
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components: clippy, rustfmt
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- name: Install Linux dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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pkg-config \
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libudev-dev \
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libasound2-dev \
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libxkbcommon-dev \
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libwayland-dev \
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libxcb-render0-dev \
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libxcb-shape0-dev \
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libxcb-xfixes0-dev \
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libvulkan-dev \
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libx11-xcb-dev \
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libxcb-dri3-dev \
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libxcb-present-dev \
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mesa-vulkan-drivers \
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xvfb
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- name: Cache Rust dependencies
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uses: Swatinem/rust-cache@v2
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- name: Install cargo-nextest
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uses: taiki-e/install-action@nextest
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- name: Check formatting
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run: cargo fmt --all -- --check
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- name: Run clippy
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run: cargo clippy --all-targets --all-features -- -D warnings
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- name: Build
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run: cargo build --all-features
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- name: Create test directories
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run: |
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mkdir -p test_assets/visual_references
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mkdir -p test_artifacts/visual_diff
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mkdir -p test_saves
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- name: Run unit tests
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run: cargo test --lib -- --nocapture
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- name: Run integration tests with Xvfb
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run: |
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xvfb-run --auto-servernum --server-args="-screen 0 1280x720x24" \
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cargo nextest run --all-features --workspace --exclude-default-features -- \
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--test-threads=1 \
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--no-capture
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- name: Run doc tests
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run: cargo test --doc
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- name: Upload test artifacts
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if: always()
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uses: actions/upload-artifact@v4
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with:
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name: test-artifacts
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path: |
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test_artifacts/
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test_saves/
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retention-days: 5

docs/save_load_system/implementation.md

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2. **Save Compression**: Optional compression for large save files
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3. **Save Verification**: Checksums or other validation of save integrity
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4. **Multiple Save Formats**: Support for JSON or other human-readable formats
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5. **Cloud Integration**: Syncing saves to cloud storage
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5. **Cloud Integration**: Syncing saves to cloud storage
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## Snapshot Integration
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The save/load system has been integrated with the snapshot system to enable visual differential testing of game states. This integration consists of several components:
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### Save Game Snapshots
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When a game is saved, the system automatically takes a snapshot of the current game state:
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1. The `take_save_game_snapshot` system responds to `SaveGameEvent` events
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2. It captures the visual state using the game camera
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3. It attaches a `SaveGameSnapshot` component to the camera with metadata:
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- Slot name
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- Turn number
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- Timestamp
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```rust
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pub fn take_save_game_snapshot(
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mut commands: Commands,
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mut snapshot_events: EventWriter<SnapshotEvent>,
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mut save_events: EventReader<SaveGameEvent>,
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game_state: Option<Res<GameState>>,
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game_cameras: Query<Entity, With<GameCamera>>,
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) {
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// Implementation details...
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}
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```
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### Replay Snapshots
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During replay, the system takes snapshots at each step:
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1. The `take_replay_snapshot` system responds to `StepReplayEvent` events
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2. For each step in the replay, it captures the visual state
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3. It creates timestamped and labeled snapshots to track the replay progression
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```rust
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pub fn take_replay_snapshot(
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mut commands: Commands,
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mut snapshot_events: EventWriter<SnapshotEvent>,
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mut step_events: EventReader<StepReplayEvent>,
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replay_state: Option<Res<ReplayState>>,
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game_state: Option<Res<GameState>>,
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game_cameras: Query<Entity, With<GameCamera>>,
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) {
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// Implementation details...
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}
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```
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### Visual Differential Testing
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This integration enables visual differential testing workflows:
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1. **Reference Captures**: Save specific game states as visual references
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2. **Regression Testing**: Detect unintended visual changes in game rendering
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3. **State Comparison**: Compare different points in game history
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4. **Bug Reproduction**: Capture visual evidence of bugs for easier debugging
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The integration is especially valuable for CI/CD pipelines, allowing automated visual testing of game mechanics and UI components.

docs/testing/ci_cd_pipeline.md

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Triggered on every PR to the main branch:
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```yaml
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name: PR Validation
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name: All Tests
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on:
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push:
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branches: [ main ]
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pull_request:
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branches: [ main ]
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jobs:
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validate:
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build-and-test:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions-rs/toolchain@v1
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Setup Rust
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uses: dtolnay/rust-toolchain@stable
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with:
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toolchain: stable
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components: rustfmt, clippy
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- name: Check formatting
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run: cargo fmt -- --check
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- name: Run Clippy
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run: cargo clippy -- -D warnings
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- name: Run unit tests
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run: cargo test --lib --bins
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components: clippy, rustfmt
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- name: Build and test
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run: |
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cargo fmt --all -- --check
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cargo clippy --all-targets --all-features -- -D warnings
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cargo build --all-features
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cargo test --all-features -- --nocapture
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```
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### Main Branch Integration
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This workflow performs:
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- Code formatting check
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- Static analysis with Clippy
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- Full build with all features
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- Comprehensive test suite execution
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### Visual Testing
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Triggered on merges to the main branch:
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We have a dedicated workflow for visual regression testing:
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```yaml
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name: Main Integration
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name: Visual Testing
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on:
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push:
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branches: [ main ]
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pull_request:
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branches: [ main ]
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jobs:
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test:
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visual-tests:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions-rs/toolchain@v1
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with:
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toolchain: stable
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# Setup steps...
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- name: Run all tests
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run: cargo test
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- name: Run benchmarks
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run: cargo bench
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build:
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needs: test
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- name: Run visual tests with Xvfb
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run: |
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xvfb-run --auto-servernum --server-args="-screen 0 1280x720x24" \
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cargo nextest run --package rummage --lib "tests::visual_testing::" -- \
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--test-threads=1 \
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--no-capture
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```
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This workflow:
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- Runs in a headless environment using Xvfb
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- Captures screenshots of game states
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- Compares against reference images
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- Uploads difference artifacts for visual inspection
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### Documentation Deployment
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Automatically builds and deploys documentation:
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```yaml
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name: Documentation Deployment
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on:
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push:
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branches: [ main ]
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jobs:
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build-and-deploy:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions-rs/toolchain@v1
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with:
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toolchain: stable
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- name: Build release
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run: cargo build --release
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- name: Upload build artifacts
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Build documentation
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run: cargo doc --no-deps --document-private-items
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- name: Deploy documentation
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uses: actions/upload-artifact@v3
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with:
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name: rummage-build
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path: target/release/rummage
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name: rummage-docs
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path: target/doc
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```
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## Local Development Integration

docs/testing/visual_testing.md

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similarity_threshold: 0.95,
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generate_references: false,
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});
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```
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```
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## Save/Load Integration for Visual Differential Testing
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The Rummage visual testing system integrates with the save/load/replay systems to enable visual differential testing of specific game states. This allows developers to:
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1. **Capture Game State Snapshots**: Automatically take screenshots when games are saved
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2. **Replay Visual Validation**: Capture visuals during replay for regression testing
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3. **Time-Travel Debugging**: Compare visuals at different points in game history
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### Using Save Game Snapshots
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Snapshots are automatically captured when a game is saved:
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```rust
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// Save a game, which triggers a snapshot
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world.send_event(SaveGameEvent {
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slot_name: "test_save".to_string(),
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});
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```
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### Using Replay Snapshots
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Snapshots are taken at each step during replay:
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```rust
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// Step through a replay, capturing visuals at each step
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world.send_event(StepReplayEvent);
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```
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### Testing Game State Evolution
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You can use this system to test how the game state evolves visually:
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```rust
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#[test]
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fn test_visual_game_progression() {
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// Setup game and save initial state
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setup_game();
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world.send_event(SaveGameEvent { slot_name: "initial".to_string() });
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// Make game progress
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play_turn();
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// Save and capture the state after progression
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world.send_event(SaveGameEvent { slot_name: "after_turn".to_string() });
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// Compare the visuals between states
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assert_visual_difference("initial", "after_turn", 0.2);
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}
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```
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### Implementation
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The integration between save/load and visual systems is handled by:
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1. The `SaveGameSnapshot` component attached to cameras during save/load operations
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2. `take_save_game_snapshot` and `take_replay_snapshot` systems that respond to game events
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3. The visual testing framework that can compare snapshot images
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This integration enables automated visual regression testing against saved game states, providing a powerful tool for validating game behavior.

src/snapshot/systems.rs

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}
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};
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for event in step_events.read() {
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for _event in step_events.read() {
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// We want to take a snapshot after stepping through the replay
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let turn_number = game_state.turn_number;
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// Get the slot name from the original save data
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let slot_name = match &replay_state.original_save {
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Some(save_data) => save_data.slot_name.clone(),
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None => "unknown".to_string(),
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};
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// Since GameSaveData doesn't have slot_name directly, we'll use a default value
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// A better solution would be to store the slot_name in the ReplayState
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let slot_name = "replay".to_string();
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let replay_step = replay_state.current_step;
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info!(

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