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Tutorial #2

@danoconnor

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@danoconnor

This game should have a tutorial when the user plays for the first time. Currently it is not clear what the power-ups do without having someone familiar with the game explain.

I'm open to suggestions, but I think the tutorial should just be examples of when to use each power-up, with no player interaction. For example, the player would see some text that says "Use Discharge when you're going too fast!". The player would then watch an automated version of the robot running too close to the front barrier and use Discharge to slow down. Then they would see similar examples for Shoot and Overcharge before they were given a chance to actually play the game. We could add a "skip tutorial" button for players who have experience with the game.

Feel free to comment on this thread if you have thoughts on how the tutorial should look.

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