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Entity.java
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107 lines (99 loc) · 2.84 KB
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import java.util.ArrayList;
import java.util.List;
import javax.swing.ImageIcon;
public class Entity {
private String name;
private int maxHealth;
private int element;
/* -1 - No Element
0 - Fire
1 - Water
2 - Electricity
3 - Wood */
private List<Attack> attacks;
private ImageIcon defaultPose;
private ImageIcon attackPose;
private static final ImageIcon TEMP_DEFAULT_POSE = new ImageIcon("Sprites//Temp_Sprite_Default.png");
private static final ImageIcon TEMP_ATTACK_POSE = new ImageIcon("Sprites//Temp_Sprite_Attack.png");
// Constants
public static final int FIRE = 0;
public static final int WATER = 1;
public static final int ELECTRICITY = 2;
public static final int WOOD = 3;
// Constructors
public Entity(String name, int maxHealth, int element) {
this(name, maxHealth, element, new ArrayList<>());
}
public Entity(String name, int maxHealth, int element, List<Attack> attacks) {
this(name, maxHealth, element, attacks, TEMP_DEFAULT_POSE, TEMP_ATTACK_POSE);
}
public Entity(String name, int maxHealth, int element, List<Attack> attacks, ImageIcon defaultPose, ImageIcon attackPose) {
this.name = name;
this.maxHealth = maxHealth;
this.element = element;
this.attacks = attacks;
this.defaultPose = defaultPose;
this.attackPose = attackPose;
}
/* Returns a random attack from the enemy's attack list. */
public Attack attack() {
return attacks.get(roll(0, attacks.size() - 1));
}
/* Adds the specified attack to the attack list.
* Returns 0 if successful, -1 if attack is already in the list. */
public int addAttack(Attack attack) {
if (attacks == null)
attacks = new ArrayList<>();
if (attacks.contains(attack))
return -1;
attacks.add(attack);
return 0;
}
// Simulates rolling a die.
protected int roll(int min, int max) {
return (int) (Math.random() * (max - min + 1) + min);
}
// Getters/Setters
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getMaxHealth() {
return maxHealth;
}
public void setMaxHealth(int maxHealth) {
this.maxHealth = maxHealth;
}
public int getElement() {
return element;
}
public void setElement(int element) {
this.element = element;
}
public List<Attack> getAttacks() {
return attacks;
}
public void setAttacks(List<Attack> attacks) {
this.attacks = attacks;
}
public ImageIcon getDefaultPose() {
return defaultPose;
}
public void setDefaultPose(ImageIcon defaultPose) {
this.defaultPose = defaultPose;
}
public ImageIcon getAttackPose() {
return attackPose;
}
public void setAttackPose(ImageIcon attackPose) {
this.attackPose = attackPose;
}
// toString
@Override
public String toString() {
return "Entity [name=" + name + ", maxHealth=" + maxHealth + ", element=" + element + ", attacks=" + attacks
+ ", defaultPose=" + defaultPose + ", attackPose=" + attackPose + "]";
}
}