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Game balance #2

@jc1bert

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@jc1bert

Hi,

I plan on using this game with my students learning Python.
At this time, a fire(n) has the following effects on health:

  • you lose n when firing,
  • you win n when hitting,
  • you lose n when hit.

I find these rules a bit imbalanced since they greatly favour defensive bots over aggressive bots (and runner bots over sniper bots). For exemple when shooting 3 bullets for only 1 hit:

  • shooter will lose 2*n health,
  • target will only lose n health.

I've already made the following changes. When fire(n) is used:

  • you lose n when shooting,
  • you lose 3*n when hit,
  • you earn 2*n when hitting.

How about making this gameplay change in the github code?

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