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Hi,
I plan on using this game with my students learning Python.
At this time, a fire(n) has the following effects on health:
- you lose n when firing,
- you win n when hitting,
- you lose n when hit.
I find these rules a bit imbalanced since they greatly favour defensive bots over aggressive bots (and runner bots over sniper bots). For exemple when shooting 3 bullets for only 1 hit:
- shooter will lose 2*n health,
- target will only lose n health.
I've already made the following changes. When fire(n) is used:
- you lose n when shooting,
- you lose 3*n when hit,
- you earn 2*n when hitting.
How about making this gameplay change in the github code?
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