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script.js
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230 lines (221 loc) · 7.02 KB
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// Create deck function
var makeDeck = function () {
var deck = [];
var suits = ["hearts", "diamonds", "clubs", "spades"];
var suitIndex = 0;
while (suitIndex < suits.length) {
var currentSuit = suits[suitIndex];
console.log("current suit:" + currentSuit);
var rankCounter = 1;
while (rankCounter <= 13) {
console.log("rank:" + rankCounter);
var cardName = rankCounter;
if (cardName == 1) {
cardName = "ace";
} else if (cardName == 11) {
cardName = "jack";
} else if (cardName == 12) {
cardName = "queen";
} else if (cardName == 13) {
cardName = "king";
}
var card = {
name: cardName,
suit: currentSuit,
rank: rankCounter,
};
deck.push(card);
rankCounter += 1;
}
suitIndex += 1;
}
return deck;
};
// Shuffle deck function
var getRandomIndex = function (max) {
return Math.floor(Math.random() * max);
};
var shuffleCards = function (cards) {
var currentIndex = 0;
while (currentIndex < cards.length) {
var randomIndex = getRandomIndex(cards.length);
var randomCard = cards[randomIndex];
var currentCard = cards[currentIndex];
cards[currentIndex] = randomCard;
cards[randomIndex] = currentCard;
currentIndex = currentIndex + 1;
}
return cards;
};
//GLobal variables
var GAME_START = "game start";
var GAME_CARDS_DRAWN = "cards are dealt";
var GAME_RESULTS_SHOWN = "results are shown";
var GAME_HIT_OR_STAND = "hit or stand";
var currentGameMode = GAME_START;
var gameDeck = "";
var playerHand = [];
var dealerHand = [];
// Global functions
var createNewDeck = function () {
var newDeck = makeDeck();
var shuffledDeck = shuffleCards(newDeck);
return shuffledDeck;
};
var checkForBlackjack = function (handArray) {
var playerCardOne = handArray[0];
var playerCardTwo = handArray[1];
var isBlackjack = false;
if (
(playerCardOne.name == "ace" && playerCardTwo.rank >= 10) ||
(playerCardOne.rank >= 10 && playerCardTwo.name == "ace")
) {
isBlackjack = true;
}
return isBlackjack;
};
var calculateTotalHandValue = function (handArray) {
var totalHandValue = 0;
var aceCounter = 0;
var index = 0;
while (index < handArray.length) {
var currentCard = handArray[index];
if (
currentCard.name == "jack" ||
currentCard.name == "king" ||
currentCard.name == "queen"
) {
totalHandValue = totalHandValue + 10;
} else if (currentCard.name == "ace") {
totalHandValue = totalHandValue + 11;
aceCounter = aceCounter + 1;
} else {
totalHandValue = totalHandValue + currentCard.rank;
}
index = index + 1;
}
index = 0;
while (index < aceCounter) {
if (totalHandValue > 21) {
totalHandValue = totalHandValue - 10;
}
index = index + 1;
}
return totalHandValue;
};
var displayPlayerAndDealerhands = function (playerHandArray, dealerHandArray) {
var playerMessage = "Player Hand: <br>";
var index = 0;
while (index < playerHandArray.length) {
playerMessage =
playerMessage +
playerHandArray[index].name +
" of " +
playerHandArray[index].suit +
"<br>";
index = index + 1;
}
index = 0;
var dealerMessage = "Dealer Hand: <br>";
var index = 0;
while (index < dealerHandArray.length) {
dealerMessage =
dealerMessage +
dealerHandArray[index].name +
" of " +
dealerHandArray[index].suit +
"<br>";
index = index + 1;
}
return playerMessage + "<br>" + dealerMessage;
};
var displayHandTotalValues = function (playerHandValue, dealerHandValue) {
var totalHandValueMessage = `<br>Player total hand value: ${playerHandValue} <br>Dealer total hand value: ${dealerHandValue}`;
return totalHandValueMessage;
};
var main = function (input) {
var myOutputValue = "";
if (currentGameMode == GAME_START) {
// Create New Deck
gameDeck = createNewDeck();
// Deal two cards each to player and dealer
playerHand.push(gameDeck.pop());
playerHand.push(gameDeck.pop());
dealerHand.push(gameDeck.pop());
dealerHand.push(gameDeck.pop());
// Update game mode
currentGameMode = GAME_CARDS_DRAWN;
myOutputValue = `${displayPlayerAndDealerhands(
playerHand,
dealerHand
)} <br> Enter "hit or "stand".`;
}
if (currentGameMode == GAME_CARDS_DRAWN) {
var playerHasBlackjack = checkForBlackjack(playerHand);
var dealerHasBlackjack = checkForBlackjack(dealerHand);
if (playerHasBlackjack == true || dealerHasBlackjack == true) {
if ((playerHasBlackjack == true) & (dealerHasBlackjack == true)) {
myOutputValue =
displayPlayerAndDealerhands(playerHand, dealerHand) +
"Its a tie! " +
displayHandTotalValues(playerTotalHandValue, dealerTotalHandValue);
} else if (playerHasBlackjack == true && dealerHasBlackjack == false) {
myOutputValue =
displayPlayerAndDealerhands(playerHand, dealerHand) +
"Player wins by blackjack! " +
displayHandTotalValues(playerTotalHandValue, dealerTotalHandValue);
} else {
myOutputValue =
displayPlayerAndDealerhands(playerHand, dealerHand) +
"Dealer wins by blackjack! " +
displayHandTotalValues(playerTotalHandValue, dealerTotalHandValue);
}
}
currentGameMode = GAME_HIT_OR_STAND;
return myOutputValue;
}
if (currentGameMode == GAME_HIT_OR_STAND) {
if (input == "hit") {
playerHand.push(gameDeck.pop());
myOutputValue =
displayPlayerAndDealerhands(playerHand, dealerHand) +
`<br> You have just drawn another card. Please input "hit" or "stand".`;
} else if (input == "stand") {
var playerTotalHandValue = calculateTotalHandValue(playerHand);
var dealerTotalHandValue = calculateTotalHandValue(dealerHand);
while (dealerTotalHandValue < 17) {
dealerHand.push(gameDeck.pop());
dealerTotalHandValue = calculateTotalHandValue(dealerHand);
}
if (
playerTotalHandValue == dealerTotalHandValue ||
(playerTotalHandValue > 21 && dealerTotalHandValue > 21)
) {
myOutputValue =
displayPlayerAndDealerhands(playerHand, dealerHand) +
"Its a tie! " +
displayHandTotalValues(playerTotalHandValue, dealerTotalHandValue);
} else if (
(playerTotalHandValue > dealerTotalHandValue &&
playerTotalHandValue <= 21) ||
(playerTotalHandValue <= 21 && dealerTotalHandValue > 21)
) {
myOutputValue =
displayPlayerAndDealerhands(playerHand, dealerHand) +
"Player wins! " +
displayHandTotalValues(playerTotalHandValue, dealerTotalHandValue);
} else {
myOutputValue =
displayPlayerAndDealerhands(playerHand, dealerHand) +
"Dealer wins! " +
displayHandTotalValues(playerTotalHandValue, dealerTotalHandValue);
}
} else {
myOutputValue = `Wrong input - please enter only "hit" or "stand". ${displayPlayerAndDealerhands(
playerHand,
dealerHand
)}`;
}
return myOutputValue;
}
};