-
Notifications
You must be signed in to change notification settings - Fork 8
Expand file tree
/
Copy pathDistinguishedService.csproj
More file actions
113 lines (113 loc) · 6.11 KB
/
DistinguishedService.csproj
File metadata and controls
113 lines (113 loc) · 6.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F828590B-837B-4F46-8BDB-FC84B154257E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DistinguishedService</RootNamespace>
<AssemblyName>DistinguishedService</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<GameFolder>G:\SteamLibrary\SteamApps\common\Mount & Blade II Bannerlord</GameFolder>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\DS\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="Fasterflect, Version=2.1.3.0, Culture=neutral, PublicKeyToken=38d18473284c1ca7, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Fasterflect.dll</HintPath>
</Reference>
<Reference Include="SandBox, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll</HintPath>
</Reference>
<Reference Include="StoryMode, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="TaleWorlds.CampaignSystem">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.Core">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.DotNet">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.Engine">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.Library">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.Localization">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.ModuleManager, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ModuleManager.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.MountAndBlade">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.ObjectSystem, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.PlayerServices">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlayerServices.dll</HintPath>
</Reference>
<Reference Include="TaleWorlds.TwoDimension">
<HintPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="DSBattleBehavior.cs" />
<Compile Include="NameList.cs" />
<Compile Include="PromotionManager.cs" />
<Compile Include="Settings.cs" />
<Compile Include="SubModule.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="SubModule.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
mkdir "$(TargetDir)bin\Win64_Shipping_Client\"
move "$(TargetDir)$(ProjectName).*" "$(TargetDir)bin\Win64_Shipping_Client\"
</PostBuildEvent>
</PropertyGroup>
</Project>