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gui.py
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269 lines (224 loc) · 12.2 KB
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import pygame, sys, os
from player import Agent, Action, Street
from handeval import fasteval, gethand
from threading import Thread
from hugame import HUGame
from time import sleep
PLAYER1 = Agent()
PLAYER2 = Agent()
class GameThread(Thread):
def __init__(self, GUI, observeOnly):
super().__init__(daemon = True)
self.GUI = GUI
p1 = PLAYER1 if observeOnly else GUI
self.game = HUGame(p1, PLAYER2, fullSpeed = False)
def run(self):
self.game.start(observer = self.GUI)
class GUI(Agent):
black = 30, 30, 30
lightGrey = 180, 180, 180
white = 255, 255, 255
yellow = 255, 255, 0
ranks = {0: "Two", 1: "Three", 2: "Four",
3: "Five", 4: "Six", 5: "Seven",
6: "Eight", 7: "Nine", 8: "Ten",
9: "Jack", 10: "Queen", 11: "King", 12: "Ace"}
shortRanks = {0: "2", 1: "3", 2: "4",
3: "5", 4: "6", 5: "7",
6: "8", 7: "9", 8: "T",
9: "J", 10: "Q", 11: "K", 12: "A"}
suits = {0: "hearts", 1: "spades", 2: "diamonds", 3: "clubs"}
evals = {0: "High card", 1: "Pair", 2: "Two Pair", 3: "Three of a kind",
4: "Straight", 5: "Flush", 6: "Full House", 7: "Four of a kind",
8: "Straight Flush"}
def __init__(self, observeOnly = False):
super().__init__()
self.observeOnly = observeOnly
self.gameThread = GameThread(self, observeOnly)
def get_file_name(self, card):
r = self.ranks[card[0]] if card[0] >= 9 else card[0] + 2
return str.lower(str(r)) + "_of_" + self.suits[card[1]] + ".png"
def get_eval_string(self, evl):
category = evl[0]
name1 = self.evals[evl[0]]
if category == 0 or category == 5:
name2 = "-".join((self.shortRanks[x] for x in evl[1:]))
elif category == 1 or category == 3:
name2 = self.ranks[evl[1]] + "s + " + "-".join(self.shortRanks[x] for x in evl[2:])
elif category == 2:
name2 = self.ranks[evl[1]] + "s and " + self.ranks[evl[2]] + "s + " + self.shortRanks[evl[3]]
elif category == 6:
name2 = self.ranks[evl[1]] + "s full of " + self.ranks[evl[2]] + "s"
elif category == 7:
name2 = self.ranks[evl[1]] + "s + " + self.shortRanks[evl[2]]
else:
name2 = self.ranks[evl[1]] + " high"
return name1, name2.replace("Sixs", "Sixes")
def update_cards(self, street):
self.pocketImages = []
self.boardImages = []
self.enemyImages = []
for card, rect in zip(self.state.hand, self.pocketRects):
self.pocketImages.append(self.get_scaled_image(self.get_file_name(card), rect))
for card, rect in zip(self.state.boardCards[:min(street.value, 5)], self.boardRects):
self.boardImages.append(self.get_scaled_image(self.get_file_name(card), rect))
for card, rect in zip(self.enemyState.hand, self.enemyRects):
img = self.get_file_name(card) if street == Street.SHOWDOWN or self.observeOnly else "back.png"
self.enemyImages.append(self.get_scaled_image(img, rect))
if street.value >= 3:
evl = fasteval(self.state.hand + self.state.boardCards[:min(street.value, 5)], min(street.value + 2, 7))
n1, n2 = self.get_eval_string(evl)
if street == Street.SHOWDOWN or self.observeOnly:
evl = fasteval(self.enemyState.hand + self.state.boardCards[:min(street.value, 5)], min(street.value + 2, 7))
n3, n4 = self.get_eval_string(evl)
else:
n3 = n4 = ""
else:
n1 = n2 = n3 = n4 = ""
self.texts["eval1"][0] = self.myfont.render(n1, True, (0, 160, 0))
self.texts["eval2"][0] = self.myfont.render(n2, True, (0, 160, 0))
self.texts["eval3"][0] = self.myfont.render(n3, True, (0, 160, 0))
self.texts["eval4"][0] = self.myfont.render(n4, True, (0, 160, 0))
def get_scaled_image(self, image, destination):
img = pygame.image.load(os.path.join('png', image))
return pygame.transform.scale(img, (destination.width, destination.height))
def update(self, street, pot):
self.update_cards(street)
self.texts["pot"][0] = self.myfont.render('{0:.2f}'.format(pot / 100), True, (0, 0, 0))
self.texts["bet"][0] = self.myfont.render('{0:.2f}'.format(self.state.betSize / 100), True, (0, 0, 0))
self.texts["enemyBet"][0] = self.myfont.render('{0:.2f}'.format(self.enemyState.betSize / 100), True, (0, 0, 0))
self.texts["stack"][0] = self.myfont.render('{0:.2f}'.format(self.state.stack / 100), True, (0, 0, 0))
self.texts["enemyStack"][0] = self.myfont.render('{0:.2f}'.format(self.enemyState.stack / 100), True, (0, 0, 0))
def resolve_key_press(self, key_string):
stripped = key_string.replace("[", "").replace("]", "")
try:
if key_string == "enter":
self.action = (Action.BETRAISE, int(float(self.betSizeStr) * 100))
self.awaitingAction = False
self.betSizeStr = "0"
elif key_string == "backspace":
if len(self.betSizeStr) > 1:
self.betSizeStr = self.betSizeStr[:-1]
else:
self.betSizeStr = "0"
elif key_string == "space":
self.action = (Action.CHECKCALL, 0)
self.awaitingAction = False
self.betSizeStr = "0"
elif key_string == "escape":
self.action = (Action.CHECKFOLD, 0)
self.awaitingAction = False
self.betSizeStr = "0"
elif stripped == "." and (not "." in self.betSizeStr):
self.betSizeStr += "."
else:
num = str(int(stripped))
if self.betSizeStr == "0":
self.betSizeStr = num
else:
self.betSizeStr += num
self.texts["betSize"][0] = self.myfont.render(self.betSizeStr, True, (0, 0, 0))
except ValueError:
pass
def start_gui(self,):
pygame.init()
self.myfont = pygame.font.SysFont('System', 30)
self.betSizeStr = "0"
self.eval1 = ""
self.eval2 = ""
self.eval3 = ""
self.eval4 = ""
size = 800, 600
self.screen = pygame.display.set_mode(size)
self.rects = {"betButton": (pygame.Rect(493, 525, 125, 50), self.lightGrey),
"checkButton": (pygame.Rect(338, 525, 125, 50), self.lightGrey),
"foldButton": (pygame.Rect(183, 525, 125, 50), self.lightGrey),
"betSize": (pygame.Rect(503, 490, 105, 25), self.white),
"pot": (pygame.Rect(20, 200, 100, 60), self.white),
"bet": (pygame.Rect(515, 375, 120, 60), self.white),
"enemyBet": (pygame.Rect(515, 65, 120, 60), self.white),
"stack": (pygame.Rect(650, 500, 120, 60), self.white),
"enemyStack": (pygame.Rect(650, 15, 120, 60), self.white),
"dealer": (pygame.Rect(225, 440, 50, 50), self.black),
"enemyDealer": (pygame.Rect(225, 20, 50, 50), self.black),
"eval1": (pygame.Rect(10, 375, 100, 25), self.black),
"eval2": (pygame.Rect(10, 400, 100, 25), self.black),
"eval3": (pygame.Rect(10, 60, 100, 25), self.black),
"eval4": (pygame.Rect(10, 85, 100, 25), self.black)}
self.backGrounds = [pygame.Rect(488, 520, 135, 60),
pygame.Rect(333, 520, 135, 60),
pygame.Rect(178, 520, 135, 60)]
self.pocketRects = [pygame.Rect(310, 350, 82, 120),
pygame.Rect(408, 350, 82, 120)]
self.enemyRects = [pygame.Rect(310, 10, 82, 120),
pygame.Rect(408, 10, 82, 120)]
self.enemyImages = [self.get_scaled_image('back.png', x) for x in self.enemyRects]
self.boardRects = [pygame.Rect(163, 180, 82, 120),
pygame.Rect(261, 180, 82, 120),
pygame.Rect(359, 180, 82, 120),
pygame.Rect(457, 180, 82, 120),
pygame.Rect(555, 180, 82, 120)]
self.texts = {"foldButton": [self.myfont.render('Fold', True, (0, 0, 0)), (42, 16)],
"checkButton": [self.myfont.render('Check/Call', True, (0, 0, 0)), (10, 16)],
"betButton": [self.myfont.render('Bet/Raise', True, (0, 0, 0)), (15, 16)],
"pot": [self.myfont.render("0", True, (0, 0, 0)), (12, 19)],
"bet": [self.myfont.render("0", True, (0, 0, 0)), (12, 19)],
"enemyBet": [self.myfont.render("0", True, (0, 0, 0)), (12, 19)],
"stack": [self.myfont.render("0", True, (0, 0, 0)), (12, 19)],
"enemyStack": [self.myfont.render("0", True, (0, 0, 0)), (12, 19)],
"betSize": [self.myfont.render(self.betSizeStr, True, (0, 0, 0)), (8, 3)],
"eval1":[self.myfont.render("", True, (0, 0, 0)), (8, 3)],
"eval2":[self.myfont.render("", True, (0, 0, 0)), (8, 3)],
"eval3":[self.myfont.render("", True, (0, 0, 0)), (8, 3)],
"eval4":[self.myfont.render("", True, (0, 0, 0)), (8, 3)]}
self.pocketImages = []
self.boardImages = []
self.enemyImages = []
self.awaitingAction = False
self.gameThread.start()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if event.type == pygame.KEYDOWN:
self.resolve_key_press(pygame.key.name(event.key))
elif event.type == pygame.MOUSEBUTTONUP:
pos = pygame.mouse.get_pos()
if self.rects["foldButton"][0].collidepoint(pos):
self.resolve_key_press("escape")
elif self.rects["checkButton"][0].collidepoint(pos):
self.resolve_key_press("space")
elif self.rects["betButton"][0].collidepoint(pos):
self.resolve_key_press("enter")
self.screen.fill(self.black)
if self.awaitingAction:
for r in self.backGrounds:
pygame.draw.rect(self.screen, self.yellow, r)
for _, (r, c) in self.rects.items():
pygame.draw.rect(self.screen, c, r)
for x, y in zip(self.pocketImages, self.pocketRects):
pygame.draw.rect(self.screen, self.white, y)
self.screen.blit(x, y)
for x, y in zip(self.enemyImages, self.enemyRects):
pygame.draw.rect(self.screen, self.white, y)
self.screen.blit(x, y)
for x, y in zip(self.boardImages, self.boardRects):
pygame.draw.rect(self.screen, self.white, y)
self.screen.blit(x, y)
for k, (text, offSet) in self.texts.items():
parent = self.rects[k][0]
self.screen.blit(text, (parent.left + offSet[0], parent.top + offSet[1]))
if self.state.hasButton:
self.screen.blit(self.get_scaled_image("dealer.png", self.rects["dealer"][0]), self.rects["dealer"][0])
else:
self.screen.blit(self.get_scaled_image("dealer.png", self.rects["enemyDealer"][0]), self.rects["enemyDealer"][0])
pygame.display.flip()
pygame.time.wait(50)
def get_action(self):
self.awaitingAction = True
while True:
if not self.awaitingAction:
return self.action
sleep(0.01)
if __name__ == "__main__":
gui = GUI(observeOnly = True)
gui.start_gui()