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<br>6 army ffa
<br><img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_revised_variations/master/description/TripleA_ww2v2_ffa_mini.png" alt="Thumbnail">
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<br>7 power ww2v2
<br><img src="https://raw.githubusercontent.com/triplea-maps/world_war_ii_revised_variations/master/description/TripleA_ww2v2_7power_mini.png" alt="Thumbnail">
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<br>1. Free-For-All for 6 players
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<br>2. hoshi head's seven powers version of WW-II-Revised.
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<br>3. Barbarossa
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<br>About the mods:
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<br> Hoshi Head: The Chinese and an Italian player were added to old WW-2-Revised map.
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<br> additional changes to Hoshi Head version:
<br> - WW2v3 rules were added.
<br> - all have paratroopers from the beginning on (how can that be a new technology?).
<br> - Western Russia and Belorussia will be Russian after freed by any allies (because both belong to Russia and cannot be British or American).
<br> - some territory's PU's were changed due to historical reasons.
<br> Belorus: from 2 to 1 (what is there but villages and Minsk..?)
<br> Archangelsk: from 2 to 1 (nothing but cold temperatures)
<br> Borneo and East Indies: from 4 to 3 (Borneo cannot bring in more than India)
<br> Novosibirsk: from 2 to 3 (very important industry region during WW2)
<br> As a result, German starting PU's decreased from 30 to 29 and Japanese from 30 to 28.
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