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<br>
<br> <b>1941 GLOBAL COMMAND DECISION</b>
<br>by Black Elk (graphics/testing) & TheDog (code/testing)
<br>
<br><b>Introduction</b>
<br>It is late 1941; Germany has launched a massive invasion against the USSR and Japan is ready to strike at the USA in the Pacific.
<br>
<br><b>FEATURES</b>
<br>• Massive map 16816x8085px=136Mpx, one of the biggest TripleA maps. Unit size 54px high, this is with 4K screens in mind.
<br>• Nearly 800 land & sea locations, with terrain effects, Desert, Forest, Marsh, Tundra, Urban, impassable mountains, canals
<br>
<br>• Stacking limit is enforced to help the AI. Only 10 Air & 10 Sea units are allowed per Sea Zone/Territory. Only 20 Land per Territory.
<br>• AI friendly, no Objectives, or Politics/Technology phases, both are scripted. 79 territories marked to guide the AI for better play.
<br>
<br>• Sea Zones are worth 1-2pu/turn and for Britain and Japan are vital for their survival
<br>• All land territories bordering Sea Zones can be blockaded. There are no convoy centres/route/zones.
<br>
<br>• Four Lend-Lease-Depots, 3 in USSR Archangelsk, Persian Corridor to Baku, Vladivostok and Burma Road to Yunnan China
<br>• Four types of HQ Commands, Air, Army, Fleet and Submarine, nations can have between none and five types of a HQ.
<br> These represent Rommel, Montgomery, Patton, Cunningham, Donitz, Nimitz, US 8th Air Force HQs etc. and their staff.
<br>• Four different type of “Factory”
<br>
<br>• As a minimum requires TripleA 2.7.14848+
<br>
<br>For the latest download and discussion, copy and paste the link below
<br>
<br><a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision">https://forums.triplea-game.org/topic/3326/1941-global-command-decision</a>
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