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Question for Mesh used for DeformingThings4D #5

@tykim5931

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@tykim5931

Hello,

I have a question for mesh from DeformingThings4D.
As I've look into the detailed code of pinnochio_runner.py, and found out it handles .anime file (which is from the DeformingThings4D dataset.

However, when I tried to load the .anime file and run the pinnochio, it fails to run the DemoUI program.
I think this is because of the flawness in mesh, but repairing mesh with trimesh and pymesh library never worked.

Have you ever been into this issue? And if you have, could you share your expirence to solve this problem?
Below is the messege right before making the skeleton.out from pinnochio fails.

Running Command: /home/lucy/ssd/Codes/transfer4D/Code/src/Pinocchio/DemoUI/DemoUI /home/lucy/ssd/Codes/transfer4D/dataset/bear3EP_attack1/results/debug/debug/mesh_obj_0/0_mesh.obj -skel /home/lucy/ssd/Codes/transfer4D/dataset/bear3EP_attack1/results/debug/debug/skeleton/0.skel
Reading /home/lucy/ssd/Codes/transfer4D/dataset/bear3EP_attack1/results/debug/debug/mesh_obj_0/0_mesh.obj
Mesh integrity error: edges[i].twin >= 0 && edges[i].twin < es in line 654
Somehow read /home/lucy/ssd/Codes/transfer4D/dataset/bear3EP_attack1/results/debug/debug/mesh_obj_0/0_mesh.obj: 11292 vertices, 67548 edges

I guess the reason is because processed mesh is not watertight? There is a hole in the bear's eye

Image

Thank you.

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