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- When Dlib is on, render frame takes 170ms, even when the webcam is off, not sure what is going on
- Webcam render call takes anywhere from 6 to 12 ms
- next_frame takes 50-60 ms, which is far too long (Of which 99.5% is reading, the rest if is flipping)
- FaceHighlighter takes 0.1ms
- Counting Line also takes 0.1 ms
- Eye highlighter takes 0.03ms
- Info takes 0.005 ms
- FPS takes 0.001 ms
- Movement Vector takes 0.3ms
- Recolour takes 0.4 ms
Different types of detection can still be split into separate threads.
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