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index.html
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69 lines (56 loc) · 1.54 KB
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>SCB</title>
<script type="text/javascript" src="js/phaser.min.js"></script>
<script type="text/javascript" src="js/Player.js"></script>
<script type="text/javascript" src="js/Level.js"></script>
<style type="text/css">
body {
margin: 0;
}
</style>
</head>
<body>
<script type="text/javascript">
var game = new Phaser.Game(640, 480, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
var player;
var level;
var shake;
function preload() {
game.load.image('bullet', 'assets/bullet.png');
game.load.audio('shoot', ['shoot.mp3','shoot.wav','shoot.ogg']);
player = new Player(game);
player.preload();
level = new Level(game, player);
level.preload();
shake = game.plugins.add(Phaser.Plugins.CameraFX.Shake);
game.stage.scale.startFullScreen();
game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL; //resize your window to see the stage resize too
game.stage.scale.setShowAll();
game.stage.scale.refresh();
}
function create() {
level.create();
player.create();
//shake.start(10,70);
game.world.setBounds(0, 0, game.width+20, game.height+2);
}
function update() {
game.physics.collide(player.sprite, level.layer);
game.physics.collide(player.bullets, level.layer, bulletsTilesCollision);
player.update();
shake.postUpdate();
console.log(game.camera.x);
}
function render() {
shake.render();
}
function bulletsTilesCollision(bullet, wall)
{
bullet.kill();
}
</script>
</body>
</html>