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server.js
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121 lines (105 loc) · 2.97 KB
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require('newrelic')
var port = process.env.PORT || 3030
var express = require('express')
var app = express()
var server = require('http').Server(app)
var p2pserver = require('socket.io-p2p-server').Server
var io = require('socket.io')(server)
var p2pclients = require('socket.io-p2p-server').clients
var debug = require('debug')
var hat = require('hat')
app.use(express.static(__dirname+'/public'))
var rooms = []
var clients = {}
server.listen(port, function() {
console.log("Listening on %s", port);
});
io.on('connection', function(socket) {
clients[socket.id] = socket
var room = findOrCreateRoom()
socket.join(room.name)
room.playerCount++
room.players.push(socket)
socket.on('error', function (err) {
console.log("Error %s", err);
})
p2pserver(socket, null, room)
socket.on('disconnect', function () {
room.players.splice(room.players.indexOf(socket), 1)
removeRoom(room)
io.to(room.name).emit('disconnected-player')
// Move opponents to new rooms
// var opponents = findOpponents(room.name, socket)
Object.keys(room.players).forEach(function (clientId, i) {
room = findReadyRoom()
if (clients[clientId] && room) {
clients[clientId].join(room.name)
}
})
})
socket.on('message', function (data) {
var players = room.players.filter(function (player) {
return player !== socket
})
players.forEach(function (player) {
player.emit('message', data)
})
})
socket.on('ping', function (data) {
var players = room.players.filter(function (player) {
return player !== socket
})
players.forEach(function (player) {
player.emit('ping', data)
})
})
socket.on('pong', function (data) {
var players = room.players.filter(function (player) {
return player !== socket
})
players.forEach(function (player) {
player.emit('pong', data)
})
})
if (room.playerCount === 1) {
console.log("Waiting player");
socket.emit('waiting')
} else {
socket.emit('begin-game', true)
var players = room.players.filter(function (player) {
return player !== socket
})
players.forEach(function (player) {
player.emit('begin-game', false)
})
}
})
function findOrCreateRoom () {
var lastRoom = findReadyRoom ()
if (!lastRoom || lastRoom.full) {
var room = {players: [], playerCount: 0, name: hat()}
return addRoom(room)
}
return lastRoom
}
function findReadyRoom () {
return rooms.filter(function(room) { return room.playerCount === 1 })[0];
}
function removeRoom (room) {
room.playerCount--
if (room.playerCount === 0) rooms.splice(rooms.indexOf(room), 1)
}
function addRoom (room) {
return rooms[rooms.push(room) - 1]
}
function findOpponents (room_name, socket) {
var players = socket.adapter.rooms[room_name]
console.log('PLayser: %s', JSON.stringify(players))
var o;
if (players) {
var o = Object.keys(players).filter(function(player) {
return player !== socket.id
})
}
return o
}