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Is there a possibility to integrate gltf/glb support into pi3d for model parsing? Since blender now has native gltf export with animations and even some materials (and textures) and whole industry adopting gltf as some sort of jpegs of 3d world, it is more and more common to use gltf as a standard model format.
I've found some python lib that may help with that:
https://github.com/sergkr/gltflib
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