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main.js
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167 lines (128 loc) · 4.74 KB
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//set up for score tracking.
var counter = 0;
var level = 0;
var score = 0;
var userPattern = [];
//set functions to show popped bubbles.
function switchColor(pattern) {
$(pattern).removeClass("gradient1").addClass("white");
}
//Reset all the popped white bubbles to color bubbles.
function resetImage() {
$('.pop').removeClass("white").addClass("gradient1");
}
// Create audio file.
var audio = new Audio('Large Bubble.mp3');
//Generate new random pattern. I'm using functions as the items in the array so that I can call the functions later.
var pattern = _.shuffle([pop1, pop2, pop3, pop4, pop5, pop6, pop7, pop8]);
//select first 4 sequence for pattern.
pattern = _.sample(pattern, 4);
//Display the image based on random sequence created.
function patternGenerator() {
$('.overlay').removeClass("nocover").addClass("cover");
setTimeout(function() { switchColor(pattern[0]) }, 1500);
setTimeout(function() { switchColor(pattern[1]) }, 2500);
setTimeout(function() { switchColor(pattern[2]) }, 3500);
setTimeout(function() { switchColor(pattern[3]) }, 4500);
setTimeout(resetImage, 5500);
setTimeout(removeCover, 5500);
}
//calling function to start the game
patternGenerator();
//Created a transparent cover to prevent user from tapping the buttons while waiting for pattern to be displayed.
function cover (){
$('.overlay').removeClass("nocover").addClass("cover");
}
function removeCover(){
$('.overlay').removeClass("cover").addClass("nocover");
}
//Listen to user's input. Grouped in under function to ensure user is not able
// to tap on the buttons when it is running.
$("#pop1").on("click", function () { activitiesToRun("#pop1", pop1); });
$("#pop2").on("click", function () { activitiesToRun("#pop2", pop2); });
$("#pop3").on("click", function () { activitiesToRun("#pop3", pop3); });
$("#pop4").on("click", function () { activitiesToRun("#pop4", pop4); });
$("#pop5").on("click", function () { activitiesToRun("#pop5", pop5); });
$("#pop6").on("click", function () { activitiesToRun("#pop6", pop6); });
$("#pop7").on("click", function () { activitiesToRun("#pop7", pop7); });
$("#pop8").on("click", function () { activitiesToRun("#pop8", pop8); });
//Set up counter count, bubbles sound effect and tracking patterns & check wins.
function activitiesToRun (item, num) {
$(item).removeClass("gradient1").addClass("white");
audio.load();
audio.play();
counter++;
userPattern.push(num); //capture user's inputs into userPattern array when clicked.
checkWin();
}
//check wins and prints message pop-up depending on correct patterns.
function checkWin() {
for (let i = 0; i < userPattern.length; i++) {
if (pattern[i]!==userPattern[i]) {
$("#popupmessage").text("In the middle of every difficulty lies opportunity");
score -=20;
levelling(); // check if score is below 0 -> Player will no longer be able to continue with game.
resetGame();
}
if (counter === i+1 && pattern[i] === userPattern[i]) {
score +=10;
cheers();
levelling();
}
$("#scoretracker").text(score);
}
}
function cheers() {
if(counter === 1 && pattern[0] === userPattern[0]){
$("#popupmessage").text("Good");
}
if(counter === 2 && pattern[1] === userPattern[1]){
$("#popupmessage").text("Better");
}
if(counter===3 && pattern[2] === userPattern[2]){
$("#popupmessage").text("Best!");
}
if(counter === 4 && pattern[3] === userPattern[3]){
$("#popupmessage").text("Join these phrases and you get 'Good, Better, Best. Never let it rest. Let's do this again.");
level++;
resetGame();
}
}
//Message display at different levels plus confetti shower when levelling up.
//Game ends when player reaches negative score.
function levelling () {
if (score <= 0) {
$("#level").text("There is no failure except in no longer trying. Refresh to replay");
$(".pop").addClass("theend");
};
if (score === 150) {
$("#level").text("Level up to confirmed Popper!");
$(".coneffects").addClass("confetti");
};
if (score === 200) {
$(".coneffects").removeClass("confetti");
};
if (score === 300) {
$("#level").text("Perserve to reach Popper Expert status!");
};
if (score === 1000) {
$("#level").text("Level up to Popper Expert! You are among our top poppers. Stay on track to get into our game league");
$(".coneffects").addClass("confetti");
};
if (score === 1100) {
$(".coneffects").removeClass("confetti");
};
if (score === 1500) {
$("#level").text("You are a member of our League of Poppers!");
$("body").removeClass("gradient1"); //background changes to white. Game continues.
$(".coneffects").addClass("confetti");
};
}
//resets game while keeping score intact.
function resetGame(){
resetImage();
counter = 0;
userPattern = [];
pattern = _.shuffle([pop1, pop2, pop3, pop4, pop5, pop6, pop7, pop8]);
patternGenerator();
}