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UE4_MultiThread.sln
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125 lines (125 loc) · 9.29 KB
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{ADDA8AF5-244E-41BD-BB46-DFFDC328056D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{FA99F01E-74CC-4F8B-9332-C9AA153977C9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4_MultiThread", "Intermediate\ProjectFiles\UE4_MultiThread.vcxproj", "{FD8C83C0-E902-447F-AB2B-0633F50058BA}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{037D095C-631E-40B8-8D1A-23C79381187A}"
ProjectSection(SolutionItems) = preProject
D:\Program Files\Epic Games\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis = D:\Program Files\Epic Games\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Android = DebugGame Editor|Android
DebugGame Editor|Linux = DebugGame Editor|Linux
DebugGame Editor|LinuxAArch64 = DebugGame Editor|LinuxAArch64
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Android = DebugGame|Android
DebugGame|Linux = DebugGame|Linux
DebugGame|LinuxAArch64 = DebugGame|LinuxAArch64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Android = Development Editor|Android
Development Editor|Linux = Development Editor|Linux
Development Editor|LinuxAArch64 = Development Editor|LinuxAArch64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Android = Development|Android
Development|Linux = Development|Linux
Development|LinuxAArch64 = Development|LinuxAArch64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Android = Shipping|Android
Shipping|Linux = Shipping|Linux
Shipping|LinuxAArch64 = Shipping|LinuxAArch64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame Editor|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development Editor|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development Editor|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Shipping|Linux.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Shipping|LinuxAArch64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame Editor|Android.ActiveCfg = Invalid|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame Editor|Linux.ActiveCfg = Linux_DebugGame_Editor|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame Editor|Linux.Build.0 = Linux_DebugGame_Editor|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame Editor|LinuxAArch64.ActiveCfg = Invalid|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Android.Build.0 = Android_DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Linux.ActiveCfg = Linux_DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Linux.Build.0 = Linux_DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|LinuxAArch64.ActiveCfg = LinuxAArch64_DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|LinuxAArch64.Build.0 = LinuxAArch64_DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Win32.Build.0 = DebugGame|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.DebugGame|Win64.Build.0 = DebugGame|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development Editor|Android.ActiveCfg = Invalid|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development Editor|Linux.ActiveCfg = Linux_Development_Editor|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development Editor|Linux.Build.0 = Linux_Development_Editor|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development Editor|LinuxAArch64.ActiveCfg = Invalid|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development Editor|Win64.Build.0 = Development_Editor|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Android.ActiveCfg = Android_Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Android.Build.0 = Android_Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Linux.ActiveCfg = Linux_Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Linux.Build.0 = Linux_Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|LinuxAArch64.ActiveCfg = LinuxAArch64_Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|LinuxAArch64.Build.0 = LinuxAArch64_Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Win32.ActiveCfg = Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Win32.Build.0 = Development|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Win64.ActiveCfg = Development|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Development|Win64.Build.0 = Development|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Android.ActiveCfg = Android_Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Android.Build.0 = Android_Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Linux.ActiveCfg = Linux_Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Linux.Build.0 = Linux_Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|LinuxAArch64.ActiveCfg = LinuxAArch64_Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|LinuxAArch64.Build.0 = LinuxAArch64_Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Win32.ActiveCfg = Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Win32.Build.0 = Shipping|Win32
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Win64.ActiveCfg = Shipping|x64
{FD8C83C0-E902-447F-AB2B-0633F50058BA}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{D7A207CF-4A6D-4AF4-8F25-2382B7C327C7} = {ADDA8AF5-244E-41BD-BB46-DFFDC328056D}
{FD8C83C0-E902-447F-AB2B-0633F50058BA} = {FA99F01E-74CC-4F8B-9332-C9AA153977C9}
EndGlobalSection
EndGlobal