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Description
Description
When loading a default project in the editor I immediately noticed a rendering error where the viewport would be completely white but sometimes gray squares would randomly flicker on the screen in a somewhat diagonal pattern. I figured it might be because Windows is using my laptop's integrated GPU instead of its RTX 4050 so I went into the Windows settings and added a setting for WorldEditor.exe to force it to use the Nvidia GPU, then the problem went away. So the issue is clearly with the integrated GPU.
Prerequisites
Open a project in the editor
Steps to Reproduce
See above
Expected behavior:
Rendering without errors
Actual behavior:
Rendering errors
Reproducibility:
100% reproducibility
Versions
2026.1, though WorldEditor says it's using 2025.3 for some reason....
Additional Information
Laptop: HP Victus fa2082wm
CPU: Intel i5 13420H
Integrated GPU: Intel UHD graphics (GPUZ didn't give me any more information than that, apparently according to techpowerup it;s Iris Xe graphics but not sure....)
Dedicated GPU: Nvidia RTX 4050 6GB
RAM: 16GB
OS: Windows 11 Home