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Broken depths and masks for specific objects in MegaPose-ShapeNet #112

@jcorsetti

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@jcorsetti

Hello,

I have been playing with the MegaPose partition that uses the objects from ShapeNet, and I have noticed that the depth renderings and the masks for certain objects are not correct. Here is an example from the image 000087_000019:

Depth:
000087_000019 depth
Mask:
000087_000019 mask

You can observe that at least 4 objects have an extremely noisy depth map, and the same happens with their mask (which I obtained from the original RLE with the script you provided). I suspect that this is due to some objects transparencies that led to incorrect rendering. The problem appears widespread enough, as I have seen an average of 2-3 broken objects for each scene.

Would it be possible for you to investigate on this issue, and maybe provide a list of the objects that present this behaviour so that they could be excluded?

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