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Contributing to Pascal Editor

Thanks for your interest in contributing! We welcome all kinds of contributions — bug fixes, new features, documentation, and ideas.

Getting started

Prerequisites

  • Bun 1.3+ (or Node.js 18+)

Setup

git clone https://github.com/pascalorg/editor.git
cd editor
bun install
bun dev

The editor will be running at http://localhost:3000. That's it!

Optional

Copy .env.example to .env and add a Google Maps API key if you want address search functionality. The editor works fully without it.

Making changes

Code style

We use Biome for linting and formatting. Before submitting a PR:

bun check        # Check for issues
bun check:fix    # Auto-fix issues

Project structure

Package What it does
packages/core Scene schema, state management, systems — no UI
packages/viewer 3D rendering with React Three Fiber
apps/editor The full editor app (Next.js)

A key rule: packages/viewer must never import from apps/editor. The viewer is a standalone component; editor-specific behavior is injected via props/children.

Submitting a PR

  1. Fork the repo and create a branch from main
  2. Make your changes and test locally with bun dev
  3. Run bun check to make sure linting passes
  4. Open a PR with a clear description of what changed and why
  5. Link related issues if applicable (e.g., "Fixes #42")

PR tips

  • Keep PRs focused — one feature or fix per PR
  • Include screenshots or recordings for visual changes
  • If you're unsure about an approach, open an issue or discussion first

Reporting bugs

Use the Bug Report template. Include steps to reproduce — this helps us fix things faster.

Suggesting features

Use the Feature Request template, or start a Discussion if you want to brainstorm first.

Questions?

Head to Discussions — we're happy to help!